Go Back   EQEmulator Home > EQEmulator Forums > General > General::News

General::News EQemu news posts.

Closed Thread
 
Thread Tools Display Modes
  #16  
Old 04-18-2006, 01:19 AM
mrea
Discordant
 
Join Date: Sep 2004
Location: Camp Hill,PA
Posts: 370
Default

Oh great, thanks for the quick response, cavedude
__________________


  #17  
Old 04-18-2006, 02:17 AM
Doodman's Avatar
Doodman
Developer
 
Join Date: Aug 2003
Posts: 246
Default

Quote:
Originally Posted by mrea
This is great and everything but will any work still be put into 6.x?

If not I'll go out a pick up a copy I guess.
Until 0.7.0 is determined to be at least as stable as 0.6.6, 0.6.6 will still continue to get updates/fixes as they should back/forward port between the two pretty easily.

Anything before 0.6.6 is deprecated and is not maintained by the EQEmu project proper.
  #18  
Old 04-18-2006, 02:20 AM
Doodman's Avatar
Doodman
Developer
 
Join Date: Aug 2003
Posts: 246
Default

Quote:
Originally Posted by cavedude
Just compiled 0.7.0 and as I was copying everything over, a thought occured to me... what about the differences in the spell files between 0.6.x, Titanium, and down the line Live? Will that cause problems?
The spell file (on the server side) is only used to load the information into the server. So, like items, if the format changes we'll adjust the loading in of the information. Information for the spells will probably not change very much.

As far as effects and such, that's all done on the client anyways, so you're client will do whatever it wants to do with the right information.
  #19  
Old 04-18-2006, 05:06 AM
aza77
Hill Giant
 
Join Date: Dec 2004
Posts: 126
Default

what is items.augslot1unk -> items.augslot4unk for ?? i'm missing them at our items table and they are listed at fieldlist.h to be loaded..
  #20  
Old 04-18-2006, 07:02 AM
aza77
Hill Giant
 
Join Date: Dec 2004
Posts: 126
Default

lol nm i'm blind :P
  #21  
Old 04-18-2006, 08:10 AM
mrea
Discordant
 
Join Date: Sep 2004
Location: Camp Hill,PA
Posts: 370
Default

Fixed my problem

Still have the same bug as before though... moving to support
__________________



Last edited by mrea; 04-18-2006 at 04:37 PM.. Reason: Fixed
  #22  
Old 04-18-2006, 08:17 AM
aza77
Hill Giant
 
Join Date: Dec 2004
Posts: 126
Default

just copy all .conf files of the utils directory to your server dir that should fix it
  #23  
Old 04-18-2006, 09:38 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

I'm curious...does dynamic patch support extend to handling different types of packets, or just opcodes? I bring it up because I have code that allows dynamic packet handling that I use in the admin tool to decouple program logic from packet structures (though, of course, using it involves a performance hit).
  #24  
Old 04-18-2006, 12:50 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

Wind,

the 1000 foot picture of the dynamic struct stuff is that every packet is given an internal representation that the application logic uses. That packet is then sent to a structure strategy for the correct patch which is responsible for turning the internal representation into the correct EQ representation for that patch. Which basically boils down to an extra slightly-less-cache-friendly memcpy per packet. This is further helped by the fact that almost all packets currently work for both clients, so no translation at all is done on them, this advantage will slowly go away as clients drift further apart.
  #25  
Old 04-18-2006, 01:29 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Sounds a lot like what I'm doing, except that I just do name lookups on fields on the fly since I'm looking at BLOB's and sticking to the database way of doing things. The BLOB is just a packet that was stuffed into the database, so in that sense BLOB = packet.

I'm not sure if it's better to translate the entire packet when you receive it or not, but for a server it probably is. I hope it works out...it could definitely solve some problems in the long run, though packets definitely not only evolve over time but sometimes are replaced by radically different ones. At that point, though, I could see a new server version spawning...
  #26  
Old 04-18-2006, 01:33 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

yea, we have plan for/can support a more dynamic strategy for translation, such that we can load the field placement from an XML file or whatever, we decided that it was not wise to do this by default for performance reasons, but it could be quite useful for testing.
  #27  
Old 04-18-2006, 01:34 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

BTW guys... finally fixed the download section.
  #28  
Old 04-18-2006, 06:39 PM
Belfedia
Demi-God
 
Join Date: Jan 2005
Posts: 1,109
Default

0.6.6 version and compatible Titanium in one eqemu 0.7.0 ?

I have dream it, the devs make it !!!
Wonderfull work, i don't have any word in my english for say enough thanks
__________________
__________________________________________________ _____________________________________
I speak english like a spanish cow..., I speak spanish like a english pudding...
But I try to speak good french !!! (Non au langage SMS sur forum)
http://eqfroggy.new.fr : Froggy French Server Website.
  #29  
Old 04-18-2006, 07:23 PM
kouhei
Hill Giant
 
Join Date: Mar 2005
Location: japan
Posts: 171
Default tried it

I was able to login in to peq with the 6.2+ client.

GREAT JOB!!!!! DEVS and everyone who help pull it together to get 0.7.0 out.
Now when someone askes for a back patch; we can say no need back patch go buy Titanium package and you will be able to log in and play. So go tell your friends buy a copy while you can.
__________________
http://www.hdrjapan.com/



Take a look you know you want to click on this site.

Last edited by kouhei; 04-19-2006 at 03:25 AM..
  #30  
Old 04-20-2006, 12:19 AM
Memener's Avatar
Memener
Dragon
 
Join Date: Jan 2003
Location: College park, GA (atlanta)
Posts: 640
Thumbs down Sweeeeeet!

Very very cool. I think i'll pick a copy of titanium when i go back to work.
Can't wait to test it out!
__________________
AMD AM2 X2 3.01Ghz(OC'ed at 3.8Ghz) 4096MB DDR2 800 Geforce 8800 ultra SLI 1.2TB HD <-- All water cooled

Thanks to Imageshack.us for free image hosting!
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

   

All times are GMT -4. The time now is 05:54 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3