Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Feature Requests

Development::Feature Requests Post suggestions/feature requests here.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-23-2005, 05:38 AM
mystic414's Avatar
mystic414
Hill Giant
 
Join Date: Sep 2004
Posts: 100
Default Suggestion for perl quest system

Naming quest files by npc name rather than npcid has been supported for a while now and that is very helpful...

Along those lines, would it be possible to make it so that we can use item names, spell names, faction names, etc. in the quest files instead of their numbers? Seems like that would eliminate a lot of problems with database compatibility.
Reply With Quote
  #2  
Old 01-23-2005, 08:17 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

this dosent exist for a few reasons...
1. theres nothing saying items, spells, and factions have to have unique names, and the frequently do not.
2. The query to pull an item by name is not really fast, expecially if your doing a lot of them. Spell lookup would be even slower, since they arnt in the DB.
3. This would involve making quests a lot more complicated since you would have to call subroutines to resolve items every time you used them.


The only suggestion that would be possible would be factions. I will think about it, but I doubt it will happen.
Reply With Quote
  #3  
Old 01-23-2005, 01:55 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

In addition to fathernitwit's 3 points, your suggestion really isn't needed except for factions or for a custom database. Spell IDs are pulled right from the two spell files in your EQ client's dir, and item IDs are collected right from live. As long as you are using an item databse collected from Live data, you are fine.
My belief is this project is about creating software that closely resembles Live. Adding this change will not help with that AND may cause the server software to slow down which is never good.
Reply With Quote
  #4  
Old 01-23-2005, 02:14 PM
mystic414's Avatar
mystic414
Hill Giant
 
Join Date: Sep 2004
Posts: 100
Default

Thanks for the follow-ups. I didn't realize looking up things by name is so much more database-intensive than looking them up by id number.

I had thought that databases from live avoided using the same name for multiple items--I'm thinking of the Circlet of Shadows item that pre-nerf allowed an instant-cast invis spell, but post-nerf had a normal casting time... the post-nerf item's name was Circlet of Shadow (or vice versa, can't remember which), because they were leaving the original item in game and presumably didn't want to have a duplicate item name. Anyway, it's a moot point if identical names are, in fact, used.

Ease of writing quests was my main motivation for this suggestion... it would save an extra step of looking up the id number for everything when writing a quest, and would make checking quests for errors 1000x faster. But if it's not possible, it's not possible. Thanks for the replies. :P
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:08 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3