Anyone whos run a 50-100 player server know what the client bandwidth consumption is on average per hour? Just doing osme long term planning.
Thanks
PS: I'm trying to calculate throughput for overage charges not wether or not my home cable can support a million players
Just thought I'd nip that response in the bud. I am well aware of network latancy and switching what I am looking for is the datastream figures for 6.2 if they are available. I read anothe rpost on here somewhere where one of the posters was amazed at someones optimized datastream compile of an older server. Just wondering what 6.2 datastream looks like out of the box and what the general consumption of throughput is on a monthly basis. thanks