Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Linux Servers

Support::Linux Servers Support forum for Linux EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-27-2015, 07:34 PM
Cilraaz
Sarnak
 
Join Date: Mar 2010
Posts: 77
Default Block Post-PoP Features

I've been attempting to set up a server that runs Classic through PoP. However, I'm having trouble disabling post-PoP features. I've set multiple variables in the database. I've changed the following:
  • Expansions set to 15 in the variables table
  • World:ExpansionSettings set to 15 in the rule_values table (under all ruleset_id's, just in case)
  • expansions_req set to 9999 in the char_create_combinations table where it originally was greater than 15

Still, a non-GM account is able to create a Froglok character, which shouldn't be available until LoY. Any ideas?
Reply With Quote
  #2  
Old 08-27-2015, 07:59 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

You restarted the server and made sure shared_memory is running in your startup script?
Reply With Quote
  #3  
Old 08-27-2015, 08:04 PM
Cilraaz
Sarnak
 
Join Date: Mar 2010
Posts: 77
Default

Quote:
Originally Posted by Shendare View Post
You restarted the server and made sure shared_memory is running in your startup script?
Yes. I have shared_memory execute and complete prior to execution of world, and I have restarted the server since the changes.
Reply With Quote
  #4  
Old 08-27-2015, 08:19 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

That does seem odd. expansions_req for race 330 is 16/2064 in char_create_combinations, so you'd think it would require LoY (and TSS to start in Crescent). You seeing it with a particular client, or all clients?
Reply With Quote
  #5  
Old 08-27-2015, 08:22 PM
Cilraaz
Sarnak
 
Join Date: Mar 2010
Posts: 77
Default

I think I'm using the SoF client. I'll try loading up Titanium and see if that makes any difference. Is there any way to know what client you're running for sure?
Reply With Quote
  #6  
Old 08-27-2015, 08:28 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Umm... SoF's eqnews.txt is from 2007. Titanium's from 2005. RoF's is 2013.
Reply With Quote
  #7  
Old 08-27-2015, 08:33 PM
Cilraaz
Sarnak
 
Join Date: Mar 2010
Posts: 77
Default

Hmm, yeah, then this is a Titanium client already. I'll try a fresh Titanium install anyway, now that I've installed it.
Reply With Quote
  #8  
Old 08-27-2015, 08:37 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Pretty sure there is a difference in the way that Ti and SoF handles their character creations..wasn't aware that the creation combos weren't working properly...

There are a lot of posts on this topic..one very recent.


EDIT: try this one: http://www.eqemulator.org/forums/showthread.php?t=39901
__________________
Uleat of Bertoxxulous

Compilin' Dirty

Last edited by Uleat; 08-27-2015 at 08:42 PM.. Reason: link for recent character combo thread
Reply With Quote
  #9  
Old 08-27-2015, 08:42 PM
Cilraaz
Sarnak
 
Join Date: Mar 2010
Posts: 77
Default

Quote:
Originally Posted by Uleat View Post
Pretty sure there is a difference in the way that Ti and SoF handles their character creations..wasn't aware that the creation combos weren't working properly...

There are a lot of posts on this topic..one very recent.
I had read the previous posts on it, as well as Google'd around a bit before posting. Most of what was mentioned in what I could find was done, as per my first post. I ran out of ideas, so I came here.

Edit: I'll try a SoF client and see if it's an issue there also. I won't be able to do that until tomorrow, though.
Reply With Quote
  #10  
Old 08-27-2015, 08:49 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
Default

Ah, I've heard that the Titanium client has character creation combinations hard-coded in, among other things. That's one limitation that makes some custom servers require SoF or later.
Reply With Quote
  #11  
Old 08-27-2015, 09:09 PM
Cilraaz
Sarnak
 
Join Date: Mar 2010
Posts: 77
Default

I just tried the SoF client and had the same result.

I guess I'll try blowing out my db and starting fresh. Maybe I screwed something up at some point.

Edit: Tried with a fresh db and only changing Expansions in the variable table and World:ExpansionSettings in rule_values to 15. Same result.
Reply With Quote
  #12  
Old 08-28-2015, 12:39 AM
Cilraaz
Sarnak
 
Join Date: Mar 2010
Posts: 77
Default

It looks like "9999" wasn't high enough for Frogloks to be weeded out. I added a few more 9's and the SoF client properly locked out the class from being available for play. The Titanium client still allowed use of Frogloks, though. I'm guessing that's because of the hard-coding in the client.

Is there a way to disallow a specific client type?
Reply With Quote
  #13  
Old 08-31-2015, 11:48 AM
Cilraaz
Sarnak
 
Join Date: Mar 2010
Posts: 77
Default

Well, that was simple. Just in case anyone else can't find the answer, I'll post it here. If you go into the server source, specifically ruletypes.h within the common subdirectory, you'll find a bunch of default settings. If you change the following line:

Code:
RULE_BOOL(World, UseClientBasedExpansionSettings, true)
If you change "true" to "false" and re-compile the server, the Titanium client will obey the server settings for expansions owned. I don't believe custom race/class combos would work, but it will at least force the client to obey Froglok settings if using an expansion limit prior to LoY and Berserker settings if the expansion is set before GoD.

Edit: I'm not sure, but I'd assume this variable could also be set in the rule_values table under the rule_name of "World:UseClientBasedExpansionSettings".
Reply With Quote
  #14  
Old 09-01-2015, 04:44 AM
kilst87
Sarnak
 
Join Date: Dec 2008
Location: sydney
Posts: 35
Default

Haven't downloaded a new database in a while, so I'm not sure if this still holds true:

How to enable Frogloks and disable Drakkin

That's a post a made about the same issue a while ago. I solved it without needing to edit or recompile the server. Hopefully it's helpful to you.
Reply With Quote
  #15  
Old 09-01-2015, 10:19 AM
Cilraaz
Sarnak
 
Join Date: Mar 2010
Posts: 77
Default

Quote:
Originally Posted by kilst87 View Post
Haven't downloaded a new database in a while, so I'm not sure if this still holds true:

How to enable Frogloks and disable Drakkin

That's a post a made about the same issue a while ago. I solved it without needing to edit or recompile the server. Hopefully it's helpful to you.
Changing the expansion required settings worked with the SoF client, but not the Titanium client. So far, only changing the UseClientBasedExpansionSettings variable has worked. Like I said, I changed it in the code and re-compiled, but I believe these variables are overwritten by what's in the rule_values table, so it should work there as well.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:53 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3