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OpenZone::Bug Reporting Found a bug with OZ, tell them here

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  #1  
Old 01-28-2010, 12:58 AM
RichardoX
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Default Crash

My system:

AMD Dual-Core 3ghz 8gb ram
Windows 7 64bit



Tried running in compatibility mode. Also same result... I am trying to compile to s3d format and it crashes every time. :(
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  #2  
Old 01-28-2010, 07:41 AM
jkennedy
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are you running as administor
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  #3  
Old 01-28-2010, 09:13 AM
RichardoX
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Yes. I am running it as admin.
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  #4  
Old 01-28-2010, 05:08 PM
OscarGrouch05
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try this copy it to c:\ prompt and run program.. i see your running 64 and not x86 this was a problem in vista as well for 64 os.
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  #5  
Old 01-29-2010, 09:13 AM
RichardoX
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I'll try that today. How does running it in c:\ change anything?
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a hill giant slashes YOU for 25 points of damage!
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LOADING, PLEASE WAIT...
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  #6  
Old 01-29-2010, 12:14 PM
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Secrets
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Looks like a crash issue to me. Windcatcher would have to take a look at it, I haven't seen him around in a month though.
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  #7  
Old 01-29-2010, 01:04 PM
RichardoX
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No doubt. I did use an opacity modifier with a mask so that may be the culprit. I'll test it on an x86 XP system.
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a hill giant slashes YOU for 25 points of damage!
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LOADING, PLEASE WAIT...
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  #8  
Old 01-30-2010, 02:02 PM
GeorgeS
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Try running in XP mode compatibility mode

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  #9  
Old 01-30-2010, 05:08 PM
RichardoX
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Did that - Tried all Service Packs. I also tried it in Windows XP and it seems that OpenZone doesn't like large texture files on one mesh. I have 1 mesh with a texture using 3072x3072. (Terrain for high detail)
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