Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-18-2010, 11:56 AM
Chanus
Hill Giant
 
Join Date: Oct 2010
Posts: 123
Default KOS Aggro Range

It seems like the range at which KOS mobs will attack is a lot longer than it should be.

Specifically, so far, I've noticed it on orc pawns and elven skeletons in GFaydark. Is there a global value for this, or is it set on each mob individually? A cursory glance through the rules_values didn't enlighten me.
Reply With Quote
  #2  
Old 12-18-2010, 04:34 PM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 654
Default

The field aggroradius in the npctypes table is what you need to change. You can do it one at a time or all at once.

Here is an example.
Code:
update npc_types set aggroradius = 50 where name = 'an_elven_skeleton' and id >= 54000 and id <= 54999 or name = 'orc_pawn' and id >= 54000 and id <= 54999;
That changed the aggroradius of the orc pawns and elven skeletons in Greater Fardark only.
Reply With Quote
  #3  
Old 12-18-2010, 04:46 PM
Chanus
Hill Giant
 
Join Date: Oct 2010
Posts: 123
Default

Awesome. Thanks!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:27 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3