Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > Simple Client

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 07-10-2008, 07:07 PM
LordRathgil
Banned
 
Join Date: Jun 2008
Location: planet earth
Posts: 137
Default

btw whatever happened to openeq?
  #32  
Old 07-10-2008, 07:38 PM
LordRathgil
Banned
 
Join Date: Jun 2008
Location: planet earth
Posts: 137
Default

Ive gotten the client to work properly with 0.5.6 perl enabled it required reverting the structs to the 0.5.5 structs (crashed with the included 5.6 structs file)
  #33  
Old 07-10-2008, 10:12 PM
Richardo
Banned
 
Join Date: Oct 2003
Location: Mattmecks Basement
Posts: 546
Default

*begs for opensource*

Look, cheating via self compiled client is not an issue.

If you want people to be able to use the eq client, then do it this way... If client connects to server using Simple Client, he/she is required to use a certain version and it must be verified by the server according to the users specifications in the compiled binaries. If the client is connecting from eq, then you really don't have much to worry about considering hacked client binaries.
  #34  
Old 07-10-2008, 10:15 PM
LordRathgil
Banned
 
Join Date: Jun 2008
Location: planet earth
Posts: 137
Default

I agree and it wouldnt take much to add the check into the server at all

BTW Side note ive gotten 0.5.6 and 0.5.8 to work without crashing but with 0.5.8 theres no quests (that i can figure out how to get working) 0.6.0-dr2 doesnt work it crashes on op_wearchange but its progress
  #35  
Old 07-10-2008, 10:17 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Okay, I think you're beginning to win me over. I'm going away for the weekend so I can't release anything now but maybe Sunday. At least I have a couple of days to mull it over (and you have a couple of days to debate it some more )
  #36  
Old 07-10-2008, 10:19 PM
LordRathgil
Banned
 
Join Date: Jun 2008
Location: planet earth
Posts: 137
Default

debating is fun lol mull away man mull away lol hope its a pleasure trip and nota business trip! lol BTW could ya check yer pms when ya get a minute shot ya a couple questions

Side note has anyone actually compiled oz? Im stuck on the fastMM4 keeps saying file not fount fastmm4.dcu

oh and can SC run a version earlier then 0.5.5 just curious been thinking about using a 0.5.3 version i have
  #37  
Old 07-10-2008, 11:20 PM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Cripp has compiled it. I spent a few hours helping him get the Delphi environment set up.
  #38  
Old 07-10-2008, 11:23 PM
LordRathgil
Banned
 
Join Date: Jun 2008
Location: planet earth
Posts: 137
Default

ahh yeah that explains it when ya get the chance could ya drop me a pm with some instructions i use boreland delphi 6 enterprise they dont have to be super detailed just a simple how to would be fine
  #39  
Old 07-11-2008, 12:54 AM
rathgil81
Banned
 
Join Date: Jul 2008
Location: finding out why i was banned
Posts: 3
Default

Ok a few ideas i had about SC... which if the source is release i plan on working on unless someone beats me to it

1) Implimenting a Loading screen
2) Making the window title show the game or server name
3) cleaning up the item table fields( e.g the unknowns) and making the client match so its easier to work with
4) Danyamic sky (meaning multiple skies to choose from for various zones)
5) Control Key mapping
6) Journal Window
7) Support for other versions of the emu ( 0.5.3, and 0.6.1-0.7.x)
Patch system
These are some minor glitches ive seen

1) Targeting ( the need to click the mob in precisly the right place in order to target)
2) Player lights seem to crash the server
3) Item window shows (param2) in some places
4) 0.6.0-dr2 Client crashes on OP_WearChange
  #40  
Old 07-11-2008, 12:58 AM
rathgil81
Banned
 
Join Date: Jul 2008
Location: finding out why i was banned
Posts: 3
Default

OH and a biggie ive been working on is adding authentication to clearlogin ( And encryption if possible)
  #41  
Old 07-11-2008, 01:44 AM
Texvor
Banned
 
Join Date: Jul 2008
Location: USA
Posts: 20
Default

Um Im just curious but is this a playable client, what I mean to say is does it actually work or is it still in testing?
  #42  
Old 07-11-2008, 01:10 PM
sesmar
I built it I will Support it!
 
Join Date: Jun 2005
Location: Michigan
Posts: 214
Default

It is playable; however, it does not work with any SOE content or Zones. Everything on the server must be custom in order for this client to work.
__________________
  #43  
Old 07-11-2008, 01:14 PM
Cripp's Avatar
Cripp
Discordant
 
Join Date: Oct 2003
Location: The Shire
Posts: 474
Default

also, it still needs quite a bit of work. so id say its still in testing...
__________________
Nug Blazers - ServerOP / founder
^^comming... later!

www.nugblazers.com
  #44  
Old 07-12-2008, 04:04 AM
Texvor
Banned
 
Join Date: Jul 2008
Location: USA
Posts: 20
Default

I see windcatcher might be opensourcing this... what language is it written in? Does anyone know?
  #45  
Old 07-12-2008, 05:07 AM
Texvor
Banned
 
Join Date: Jul 2008
Location: USA
Posts: 20
Default

Im having some small issues do I need to use an older version of mysql?
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:35 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3