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  #1  
Old 01-03-2009, 04:56 AM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
Default Stats caps?

Whats the deal with stats cap? Are they client side hard coded?
If not- could devs please post more details on them, on how to alter or control them?
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  #2  
Old 01-03-2009, 06:48 AM
KLS
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Join Date: Sep 2006
Posts: 1,348
Default

The client has the base stat caps hard coded, ie things cap at 280 at 65 normally etc. Through AAs and spell effects you can increase them from the base. Of course that's just for the client to see the effects.

The server also calculates stat caps it self, which is why when the server doesn't have a stat cap aa implemented it causes weird stuff with hp/mana. You can set the stat caps to anything server side but it may not match up to the client.
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  #3  
Old 01-03-2009, 01:17 PM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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do we have some sort of rules on server side to set 60 , 65 etc caps?
it would be nice to be implemented to eb able to set at which levels cap occurs and at what actual stats

i belibe actual stats can viewed with #showstats in game?
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  #4  
Old 01-04-2009, 03:05 PM
ChaosSlayer
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Join Date: May 2007
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Default

also- melee max dmg cap at lower levels? is there is one? It feels like there is.
If there is - a Rule to set it or turn it off would be much welcome (honestly belvie it doesn't even needed at all)
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  #5  
Old 01-05-2009, 04:28 AM
KLS
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Join Date: Sep 2006
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There is one for melee max dmg at lower levels only because sony has one. I think it's dumb too.
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  #6  
Old 01-05-2009, 10:16 AM
ChaosSlayer
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Join Date: May 2007
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yeah I noticed and it makes 2handers even more useless untill lev 20 or so, since you not even geting compensation in dmg for the loss of attack speed

so KLS, would you ocnsider this as a official proposal to put in some sort of Rule to turn Dmg Cap and Stats cap on and off please?
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