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  #1  
Old 02-23-2009, 09:34 PM
ChaosSlayer
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Default Stackable Focuses

Item's Spell Focus effecst as you know do not stack. If you have more than one of the same type, the highest effect only used.

On other hand worn item effects like Vengeance, Ferocity, Cleave - all stack.

After looking at soem other MMOs for a while I realy liked the idea where caster items have many small spell focus effects but they stack up, rather than havign a single large focus effect on one items (games like EQ2 or WoW)

So here si a proposal for interestign feature which will not interfear with true-to-LIVE Focus system.

We leave current spell focus effects as they are (non stackeable). However nothign prevents us from puting Focus Effect into a WornEffect field (where things like Vengeance and Cleave go) and make then stack!

This way the server code will support both - a true to LIVE Focuses, and a custom stackeable focuses since they will be sitting in 2 diffirent item fields and never intereact: on true to LIVE server there won't be any items where Focus has been placed into WornEffect field, while custom server can move their spell focuses into WornEffect fields and benefit from multyple identical focuses stacking up to a high total +%!


This gives a whole new range of creating custom caster gear which will actualy augment their spell power (posibly above 100% and even higher) rather than just keep giving then items with crap load of int/wis or mana.
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  #2  
Old 03-05-2009, 02:45 AM
AneXus
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Join Date: Mar 2007
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Actually on live spell foci sort of stack in the sense that if you have 2 fire foci ones a 50% and the others a 75% on live it checks your 50% to see what the added dmg would be and then your 75% and sees what the added dmg would be and which ever one's higher is which one gets used...which doesn't seem to be the case on the emulator.
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  #3  
Old 03-05-2009, 03:09 AM
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ChaosSlayerZ
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Quote:
Originally Posted by AneXus View Post
Actually on live spell foci sort of stack in the sense that if you have 2 fire foci ones a 50% and the others a 75% on live it checks your 50% to see what the added dmg would be and then your 75% and sees what the added dmg would be and which ever one's higher is which one gets used...which doesn't seem to be the case on the emulator.
I am prety sure even on Emy only highest focus is used. I have talked to KLS about this and he said that focuses via worneffect fields would not be too hard to implement
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  #4  
Old 03-06-2009, 01:28 AM
AneXus
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You misunderstood me, I mean the server "rolls" the dmg that would be applied with the up to 75% and the up to 50% and which ever one managed to focus higher that time gets applied.
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  #5  
Old 03-06-2009, 01:40 AM
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ChaosSlayerZ
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in this case there is no stacking - its stacks if you have 3 identical focus type items with 25%, 50% and 75% focus effects and your spells produces +150% effect as result.
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