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Spell Support Broken Spells? Want them Fixed? Request it here.

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  #1  
Old 10-30-2015, 08:44 AM
RussellMatt27
Fire Beetle
 
Join Date: Aug 2013
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Default Charm Breaking

Does anyone know of how to break charm right now? Running Akka's updated repack (code base as of 8-26-15), and I've seen that unless you run Titanium, there is no way to break charm on a pet.

Previous methods were invising to break or using /pet get lost, but /pet get lost doesn't work with UF, and invis doesn't work on either client as far as I can tell.
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  #2  
Old 10-30-2015, 12:03 PM
Maze_EQ
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just tried this.

Charm broke on invis for me.
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  #3  
Old 10-30-2015, 01:30 PM
RussellMatt27
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I must be missing something then cause it definitely doesn't work with invis on my server. See attached just done within the last couple minutes.

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  #4  
Old 10-30-2015, 01:40 PM
Shendare
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Join Date: Apr 2009
Location: California
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Hmm. I wonder whether it's coded to check for the regular invis SPA but not fixed duration. Would also need to check against Invis vs. Animals and Invis vs. Undead, probably, too, if it's checked by SPA.
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  #5  
Old 10-30-2015, 02:09 PM
RussellMatt27
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I just tested it with level 1 invis with the same result.

Is this something in the base server code, or just how the spell is set up? If you point me in the right direction, I can look and report back if/when I have further questions.

Thanks!
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  #6  
Old 10-30-2015, 02:31 PM
demonstar55
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It's called for improved invis
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  #7  
Old 10-30-2015, 02:45 PM
RussellMatt27
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Is it just a chance thing based on SPA skill? It doesn't work with Improved either.
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  #8  
Old 10-30-2015, 02:51 PM
demonstar55
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there is no chance. If you have a charmed mob and go invis it will break it.
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  #9  
Old 10-30-2015, 02:57 PM
RussellMatt27
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Join Date: Aug 2013
Location: United States
Posts: 18
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Ok, its definitely broken then on my server then.

Any ideas on what I can look at to potentially fix the problem?
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  #10  
Old 10-30-2015, 03:17 PM
Shendare
Dragon
 
Join Date: Apr 2009
Location: California
Posts: 814
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Feel up to downloading the latest source and compiling based on the Windows Server Setup Guide linked on the front page?
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  #11  
Old 10-30-2015, 03:21 PM
RussellMatt27
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Yeah, I think I can manage that. I already pulled the source to plan on rebuilding over the weekend anyway. I'll report back when I get that process done and can test.
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  #12  
Old 10-30-2015, 04:11 PM
demonstar55
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Well I can confirm it's not working for some reason.
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  #13  
Old 10-30-2015, 04:15 PM
RussellMatt27
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Join Date: Aug 2013
Location: United States
Posts: 18
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Ok, that makes me feel better and that its not just something I'm doing. Anything you want me to do or look at to assist? I've done a little C# work in the past, might be able to slog through this code if it'll help.
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  #14  
Old 10-30-2015, 04:18 PM
Shendare
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Looks like it's supposed to happen here:

https://github.com/EQEmu/Server/blob...e/mob.cpp#L500
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  #15  
Old 10-30-2015, 11:16 PM
provocating's Avatar
provocating
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Join Date: Nov 2007
Posts: 2,175
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It also does not break on racial hide, and it should. I can share the changes I made on my server if you guys want it.

This is around line 7100 on my source, but I date back to February or so.

client_packet.cpp
Code:
      
7104 	+ 	        if ((this->GetPetType() == petCharmed) && hidden)
7105 	+ 	        {
7106 	+ 	                Mob* formerpet = this->GetPet();
7107 	+ 	
7108 	+ 	                if(formerpet)
7109 	+ 	                        formerpet->BuffFadeByEffect(SE_Charm);
7110 	+ 	        }
7111 	+
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