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Old 05-22-2016, 06:01 PM
Shin Noir's Avatar
Shin Noir
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Join Date: Apr 2002
Location: Seattle, WA
Posts: 502
Default RebuildEQ - Everquest Rebuilt

RebuildEQ is a project started in January, that has been in a closed invitation-only format. Link To Website: http://rebuildeq.com/

It is a project with many planned features.

What RebuildEQ is looking for
Let's face it, running a server is a full time job, and requires a team. While many volunteers have assisted in RebuildEQ's progression, there is much to do and many roles to be filled for those with the time and dedication to help make a professional release in due time. These include:
* Administration Assistants (GMs)
* Community Managers (Guides)
* Developers
* Web Designers
* Project Managers
* Quality Assurance (Beta testers)
If you feel you could be of assistance and wish to learn more,PM me. You can also join my discord channel, here to stay updated on the events and general chatter during progression.

Storyline - Progress: 10%
RebuildEQ is.. well, take classic EQ, up to Velious, and imagine the storyline arcing to a new one. It's obviously custom, however I want to use custom lightly, and try to keep the theme in the spirit of classic EQ lore. The general sense is, when kerafyrm awakens, a new storyline arcs based on user interaction. Luclin will be skipped in the classic sense, instead only being introduced with zones here or there connected to original content. No Nexus. PoP eventually will make an appearance, however PoK will not exist, players instead go to Plane of Tranquility once a player is 45+ and access a book. I plan to have World Events, similar to what people experience when Kerafyrm was awoken, the decision ultimately changing the entire game from that point onward based on what users vote. Users can have permanent impact to the world.

Builds - Progress: 10%
It has builds, in game, accessed in a technique that is quite unique:

A link to the builds so far are here: http://rebuildeq.com/builds
These builds work similar to Borderlands, where each level a player gains a build point that can be spent freely, and accumulate points to reach higher tiers. The progression is similar to borderlands as well. There is testing happening with in game browser as well.

Encounters - Progress: 50%
Encounters in RebuildEQ happen randomly across the world, in the form of an emote, where when activated a custom encounter spawns for a player, and if they succeed in beating, are given an encounter reward point (accessed in game via #encounter). These give rewards of essentially random items in game via a custom loot table distribution system.


Rested Experience - Progress: 60%
When a player rests in certain areas of the game, like the east commonlands tunnel, they will notice a rested emote and buff appears. The longer a player resides in these areas, the more EXP they pool for their next adventures. This includes if they log off in a rested area. This replaces the classic Lessons of the Devoted, and has perks beyond it.



Cards - Progress: 30%
All augments are removed from the game. They're replaced with a simpler system, where augments are exclusively cards. Cards are limited, there can only be chest 1 card per slot, making management a lot easier. There is currently only one chest slot (defensive). 2 ring slots (click effects), 1 weapon slot (proc on primary weapon), and 1 leg slot (offensive).


Spells - Progress: 40%
No spells can be purchased from vendors, nor tomes. Instead, on level up, players automatically learn the spells their class needs. Other spells are given out with builds, typically improved if this is the case. This means they never have to go searching for spells, it's just there, the moment they level.


Teleporting - Progress: 40%
Since hubs will never be introduced in the game, I'm looking for creative ways to make getting around difficult, yet not impossible. My current implementation is that everyone gains Origin the moment they enter the game. Certain key locations, like the EC tunnel, allow players to set their origin at these points. Every 10 minutes, they can "return to origin" to sell and do general tasks. I plan to allow binding to many locations that are outdoor zones, making 2-point teleporting (Town Portal) a viable option. While traveling is still difficult, and druids/wizards are needed to easily go across the world (no nexus, no pok book), traveling is a little less tedious than original EQ, especially selling or trading.

There is much to do, and I am not in a rush to launch, as this is a project that takes a great amount of time to ensure a quality experience. If you like the idea and direction, or dislike it, feel free to give criticism. They will be listened to, but may not be acted upon.

Thanks,
-Shin
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~Shin Noir
DungeonEQ.com

Last edited by Shin Noir; 05-22-2016 at 06:09 PM..
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