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  #16  
Old 05-30-2016, 04:12 PM
Shin Noir's Avatar
Shin Noir
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I'm not sure if I should post on here updates or not, but as an update, thus far I've recruited about 18 testers playing when they have an opportunity. Positive feedback thus far it seems.

This weekend We've added a feature where if a player talks in OOC, they are tagged by their "Identity" name. This is a custom account-wide display name that helps identify players.


It is used for bridging the gap between discord and EQ chat, as well as since we have mechanics that encourage players to hop between alts, we wanted a way to identify people easier with a more universal name. If a player dislike being identified, just don't talk in OOC or discord. (We may make /w all also include it, and same respect, /roleplay or /anon would mask a player's identity).
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  #17  
Old 05-30-2016, 04:23 PM
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Thats a very cool idea, I like it!
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  #18  
Old 05-30-2016, 10:08 PM
PlumbGame
Fire Beetle
 
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I would like you to post updates here if you don't mind! I regularly check this thread to see what you are doing. Hopefully if RL slows down here soon I can try and help test if you still need people.
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  #19  
Old 05-31-2016, 04:10 PM
Maze_EQ
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Im here to test. <3
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  #20  
Old 05-31-2016, 04:41 PM
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chrsschb
Dragon
 
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In to test, hanging out in chat as Malevolent.
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  #21  
Old 05-31-2016, 05:52 PM
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Shin Noir
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Maze_EQ, are you in the discord chat? I'll be able to do more invites in about 3 hours from now.

https://discordapp.com/invite/0lwW4DnAyID7E7wi
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  #22  
Old 05-31-2016, 06:07 PM
ajstyles65
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Join Date: Nov 2012
Posts: 26
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Man that luck last night to unbox a Legendary weapon and a rare armor XD aha
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  #23  
Old 05-31-2016, 06:53 PM
nenelan
Hill Giant
 
Join Date: Feb 2008
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This is something I am very interested in seeing grow.
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  #24  
Old 06-02-2016, 02:52 AM
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Shin Noir
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So, lots of changes happening. Quite a lot is noted in this changelog: https://github.com/rebuildeq/rebuildeq/wiki

Highlights would be..

We added /w all support of Identity info:


And players gain daily rewards for simply logging in:


My focus has been on builds, however I want to ensure my sanity and the tester's sanity is as sane as possible while experiencing the server.
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Last edited by Shin Noir; 06-02-2016 at 03:41 PM..
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  #25  
Old 06-04-2016, 06:37 PM
Vladar
Fire Beetle
 
Join Date: Jun 2013
Posts: 3
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I would love to help test if you have a spot open
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  #26  
Old 06-04-2016, 07:47 PM
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Shin Noir
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We added a very basic introduction to rogue skills




Pic is just a fun little kodiak encounter randomly spawned in Najena.

Be sure to click the discord join to apply, Vladar.
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Last edited by Shin Noir; 06-05-2016 at 05:44 AM..
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  #27  
Old 06-06-2016, 03:01 PM
bufferofnewbies
Hill Giant
 
Join Date: Dec 2005
Location: Lurking in KY
Posts: 239
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That bear bit my head off!
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  #28  
Old 06-07-2016, 06:01 PM
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Shin Noir
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As a general update and highlight, I added some code that gives a very beneficial side effect.

If you target an NPC that is not owned by a player and cast a beneficial spell, the spell will instead cast on you (self).

This means that you no longer can accidentally Lay on Hands your enemy target anymore.
While soloing, you no longer need to target self to heal during a fight.

The testers seem to love it, and I plan to expand it even more later.
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  #29  
Old 06-08-2016, 01:36 AM
Ozium
Sarnak
 
Join Date: Aug 2009
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very nice QOL
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  #30  
Old 06-09-2016, 09:59 PM
ward3
Sarnak
 
Join Date: May 2013
Posts: 31
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Wow, this seems like a project that might go some where. I really like the attention to detail on your website Shin.

If you are still looking for folks to help out, I would love to join.
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