Our first expansion will be released March 25, 2011, time yet to be announced.
If you have retired until Kunark, or want to start a new Iksar character, now is the time. We have come a long way since pre-Kunark launch!
General P99 Features:
- Legit classic timeline. Zones and items are added/removed depending on their original patch history.
- No boxing. Each person you encounter is a real life individual.
Features, Recent and Kunark-Specific:
- Ability to play Iksar race
- Levels 50-60 unlocked
- Original pre-revamp zones: Veeshan's Peak 1.0, City of Mist 1.0, Droga/Nurga 1.0, Howling Stones 1.0, Chardok 1.0
- Limited-time Kunark loot will be in game: Mosscovered Twigs, Gem Encrusted Rings, Lockets of Escape, etc. GL!
- Working Kunark boat transportation. The boats, including the Maidens Voyage, are back.
- Level 50-60 Discipline system controlled via /discipline command, not tomes.
- Classic spell data. Spells have been returned to their original state, some nerfed, others made classically more powerful.
- Original spell rarity. Dropped Kunark spell scrolls will drop rarely and from the correct npcs. I expect them to be quite valuable.
- Soulbound keys. (If you die while in possession of a key to Sebilis, it will be moved to your inventory at your bind point.)
- Bind-within distance areas of Kunark added. OT outpost, FM ruins, FV city, etc.
- Many scripts written with Multi-Questing in mind. (chainable)
- Kunark evacs can only be cast from Kunark dungeons.
- Working Stamina Loss/Fatigue system. Weight will once again be a factor when using heavy weapons, and the "zing" type Invigor spells have purpose.
- Disarm has finally been enabled.
Kunark Beta will remain open prior to release, and can be found in the green list of servers.
For additional questions, patch note history, and discussion, please visit the forums at
www.project1999.org