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  #181  
Old 07-16-2016, 06:07 PM
Tyen05
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Location: eqbrowser.com
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Making EQgo.

GPS Mapping w/ Unity3d:
https://www.assetstore.unity3d.com/en/#!/content/13153

Custom Maps:
https://www.mapbox.com/studio/

Real life places data:
https://mapzen.com/documentation/search/search/

Images:
(chart: GPS,Unity,Mobile) http://i.imgur.com/XkRcLHW.jpg

(unity editor: froglok wandering the streets) http://i.imgur.com/RbuAfc6.png

(unity editor: map data to unity gameobjects) http://i.imgur.com/LHx950P.png

(mapbox studio: rough customization) http://i.imgur.com/iM8bmFr.png
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  #182  
Old 08-23-2016, 01:40 AM
Tyen05
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ios:
https://youtu.be/7vYDNdo1-vU

android:
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  #183  
Old 08-23-2016, 02:32 PM
Tyen05
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  #184  
Old 08-26-2016, 07:09 PM
Tyen05
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Not going to be as active in this thread. Posting live updates to Eqemu Discord channel #websockets

Websockets is the Eqemu Server branch that I use with the Unity Client.

https://discord.gg/fuVAvtu
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  #185  
Old 09-04-2016, 01:42 PM
MarcusD
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IMO if you are putting in the effort of making a Unity game you may as well make it with modern graphics and make a new game that will attract new players. What you have to realize is that EQ was made with Unreal engine 1 using the best graphics they could at the time. If you want to follow in the tradition of EQ you would make a new game using new graphics using the philosophy of survival mmorpg. Lets create the future with what we learned from EQ, not stuck recreating the past. The only real classic killer would be a new mmo that recaptures the spirit of EQ. People will play the titanium client (or an earlier client if someone gets it working) if they want to relive EQ. Period.
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  #186  
Old 09-08-2016, 12:18 AM
Phantons
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Quote:
Originally Posted by MarcusD View Post
IMO if you are putting in the effort of making a Unity game you may as well make it with modern graphics and make a new game that will attract new players. What you have to realize is that EQ was made with Unreal engine 1 using the best graphics they could at the time. If you want to follow in the tradition of EQ you would make a new game using new graphics using the philosophy of survival mmorpg. Lets create the future with what we learned from EQ, not stuck recreating the past. The only real classic killer would be a new mmo that recaptures the spirit of EQ. People will play the titanium client (or an earlier client if someone gets it working) if they want to relive EQ. Period.
EQEmulator is a hobby kind of website. We run servers because we're passionate about the game. Same reason we play these servers. Lots of people here also play live EQ, whether it's actively or maybe a couple weeks a year. This Unity project is a part of that. Tyen is simply making the game in Unity. It's not to do something new. You have to realize how hard it is to obtain that experience we truly had back in the P99 days (P99 did a good job). Part of what keeps some players, though, from all the other servers is the difficulty of obtaining a working client. It would be easy for someone like me to obtain a working client, but that doesn't mean it's easy for someone else who doesn't know where to even search. This Unity would basically be an easy-to-use player that could even be run out of the browser. It's an awesome thing. It's going to be a tremendous amount of work that Tyen may or may not even have a grasp on yet, but nonetheless, it's a project of passion. Also, the idea of playing this on our phones (though incredibly difficult due to screen-size and lack of accessibility to controls) is awesome. Something such as Unity would enable that.

Tyen clearly has the ability to make a new game if that was what he wished. Maybe he is, maybe he isn't. That won't rid his passion for Everquest that this project clearly shows he has.
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  #187  
Old 09-28-2016, 03:08 PM
Tyen05
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Leapdroid is a real nice android emulator.

https://youtu.be/ZCc9u5Q98NY

This is the UI with everything open so far.



WebGL & Android client playing together on same server

https://youtu.be/6M5-HykBJhk
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  #188  
Old 12-19-2016, 03:46 AM
Tyen05
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  #189  
Old 12-23-2016, 07:04 AM
daerath
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Quote:
Originally Posted by MarcusD View Post
IMO if you are putting in the effort of making a Unity game you may as well make it with modern graphics and make a new game that will attract new players. What you have to realize is that EQ was made with Unreal engine 1 using the best graphics they could at the time. If you want to follow in the tradition of EQ you would make a new game using new graphics using the philosophy of survival mmorpg. Lets create the future with what we learned from EQ, not stuck recreating the past. The only real classic killer would be a new mmo that recaptures the spirit of EQ. People will play the titanium client (or an earlier client if someone gets it working) if they want to relive EQ. Period.
Everquest does not use the Unreal 1 engine. It uses an in house engine.
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