Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-11-2016, 10:08 PM
N0ctrnl's Avatar
N0ctrnl
Discordant
 
Join Date: Jan 2007
Posts: 443
Default Disabling Return home & tutorial - Server ruels ignored

I'm not sure exactly when this started, but the following rules seem to no longer do anything to change behavior of either of these:

Code:
World::EnableReturnHomeButton
World::EnableTutorialButton
Both of these are set to false, and it used to work to disable the features. It seems as though neither do anything at all now.

Was there a change that could have affected these?
__________________
Ender - Lead GM/Developer
Vegarlson Asylum Server - http://www.vegarlson-server.org/
Reply With Quote
  #2  
Old 06-11-2016, 11:13 PM
DanCanDo's Avatar
DanCanDo
Discordant
 
Join Date: May 2016
Location: Above Hell
Posts: 400
Default

I've tried the same thing with the Tutorial button, with no success.
The ReturnHome is disabled, but I found that value in 3 different rule
sets in the rule values table. (1,2 & 10)
Reply With Quote
  #3  
Old 06-11-2016, 11:49 PM
DanCanDo's Avatar
DanCanDo
Discordant
 
Join Date: May 2016
Location: Above Hell
Posts: 400
Default

This works pretty good for disabling Tutorial Button at login screen:

Code:
World:MaxLevelForTutorial (value) -1
Reply With Quote
  #4  
Old 06-11-2016, 11:49 PM
N0ctrnl's Avatar
N0ctrnl
Discordant
 
Join Date: Jan 2007
Posts: 443
Default

I've only got 2 rulesets, and both have them set to false and have had for ages now. Just seems some time since I last looked at it they became active and I can't get 'em turned off.
__________________
Ender - Lead GM/Developer
Vegarlson Asylum Server - http://www.vegarlson-server.org/
Reply With Quote
  #5  
Old 06-11-2016, 11:53 PM
DanCanDo's Avatar
DanCanDo
Discordant
 
Join Date: May 2016
Location: Above Hell
Posts: 400
Default

Not sure if you seen my last post ^^^ (think we posted at same time), but
I guess one could always set an outrageous timer on home button.
Reply With Quote
  #6  
Old 07-04-2016, 11:42 AM
N0ctrnl's Avatar
N0ctrnl
Discordant
 
Join Date: Jan 2007
Posts: 443
Default

Can anybody else confirm what I'm seeing above by chance? That "Return Home" and Tutorial are not able to be disabled right now, regardless of rules?

I am real sure these were actually disabled at one time. Now nothing I do makes that work.

For now I have set the return home to a huge number, and created an ENTER_ZONE event to gate characters entering tutorialb. While these are functional workarounds, they're not the way it "should" work.
__________________
Ender - Lead GM/Developer
Vegarlson Asylum Server - http://www.vegarlson-server.org/
Reply With Quote
  #7  
Old 07-04-2016, 02:50 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

I remember doing some work on them a few years ago and they did indeed work.

Let me fire up my server and see if I get the same results.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #8  
Old 07-04-2016, 03:15 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

Ti thru RoF2 all showed disabled for both buttons when those rules were set to false (ruleset 1 - "default")


Is it possible that world is defaulting to a ruleset that you do not have identified in the database?

That would cause the hard-coded defaults to be used.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #9  
Old 07-04-2016, 04:19 PM
N0ctrnl's Avatar
N0ctrnl
Discordant
 
Join Date: Jan 2007
Posts: 443
Default

I have rulesets 1 and 10. Zones all set to use ruleset 10, but both settings are set to disabled in both. Further, I changed common/ruletypes.h a few weeks ago, so even the default should be disabled.

https://github.com/N0ctrnl/VAServer/...ce6a2d0abce971

Code:
-RULE_BOOL(World, EnableTutorialButton, true)
-RULE_BOOL(World, EnableReturnHomeButton, true)
+RULE_BOOL(World, EnableTutorialButton, false)
+RULE_BOOL(World, EnableReturnHomeButton, false)
I'm at a loss. I feel like I've checked and double checked but just can't find it.
__________________
Ender - Lead GM/Developer
Vegarlson Asylum Server - http://www.vegarlson-server.org/
Reply With Quote
  #10  
Old 07-06-2016, 01:45 PM
N0ctrnl's Avatar
N0ctrnl
Discordant
 
Join Date: Jan 2007
Posts: 443
Default

Wanted to circle back here and clarify/update a couple things.

The tutorial button on the character select screen is indeed disabled. It's the one on the creation screen I was looking at. Seems the rule doesn't govern that one. Setting the tutorial zone ID to 0 makes the button irrelevant and skips the tutorial entirely, regardless of whether it's set at creation or not.
__________________
Ender - Lead GM/Developer
Vegarlson Asylum Server - http://www.vegarlson-server.org/
Reply With Quote
  #11  
Old 07-06-2016, 02:25 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

I started to look into this..but, got side-tracked :/
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #12  
Old 07-06-2016, 02:28 PM
N0ctrnl's Avatar
N0ctrnl
Discordant
 
Join Date: Jan 2007
Posts: 443
Default

I just mainly wanted to let anybody know that might be following this.

Editing the UI file is another option, and one I'm going to do also. Since I have a patcher and can push these types of things, it's a no brainer. Doesn't really change anything, but that is indeed an option to hide the button entirely. I'm not terribly upset about it being there as long as it doesn't actually work - like now!
__________________
Ender - Lead GM/Developer
Vegarlson Asylum Server - http://www.vegarlson-server.org/
Reply With Quote
  #13  
Old 07-06-2016, 04:08 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

The tutorial flags are hard-coded in the SoF+ client translators..therefore, ignoring the rule-based conditional definitions...
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #14  
Old 07-06-2016, 05:04 PM
N0ctrnl's Avatar
N0ctrnl
Discordant
 
Join Date: Jan 2007
Posts: 443
Default

So setting the tutorial zone to 0 is gonna be the only way to disable the tutorial button on character create then? Maybe a note on the rule wouldn't be a bad idea if so(?) I know I went with -1 for a while thinking maybe that'd do it, but it didn't.
__________________
Ender - Lead GM/Developer
Vegarlson Asylum Server - http://www.vegarlson-server.org/
Reply With Quote
  #15  
Old 07-06-2016, 05:13 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

We can add a note, for sure.

I'll have to dig into the translator code and make those changes at some point.

Shouldn't be too hard..but, trying to trace down another issue atm.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:28 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3