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Old 12-14-2016, 01:22 PM
Rymy
Fire Beetle
 
Join Date: Jul 2016
Posts: 13
Default Group / Raid server code

Not sure if this is the correct forum, but I'm working with some old eqemu code and having an issue with the raids showing up correctly. I'm also having a hard time finding people who have had similar issues. I understand this is more of a core issue but anyways...

My question is this:
Assuming the situation that we
When the RaidCommandAcceptInvite is called, let's say we have group 1 leader with 2 people inviting group 2 leader with 2 people.
What happens when we add them to the raid, we record the groupId (0 and 1 respectively) and then we actually delete the group from the DB.

g->DisbandGroup();
r->GroupUpdate(freeGroup);

My question is this: I'm having trouble after the raid is formed with seeing mana bars and other functionality that a group would have in the raid. The health bars /player names are there and get updated properly but not the mana bars.

Using the SoD client btw.

I know this is vague, but can anyone explain what might be wrong / some guidance here? I think the core of the issue is I'm not sure how the actual client displays raid members vs how they display group members when we don't store them the same in the DB.

Is it the entity_list group that I need to confirm is correct? I'm assuming after we delete the db entry in group_id and from the entity_list.group_list that the raid code would add another group to the entity_list.group_list. Sorry, it's all a little confusing for a newish developer to this codebase trying to weed my way through this all, any help would be appreciated.
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