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  #1  
Old 01-22-2018, 11:59 PM
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ChaosSlayerZ
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Default Graphical glitch....

Hey guys I have this bug following me around.
I know this works RIGHT on other servers, but not on mine.
My panthers (race 439) missing body parts (no heads!) and my orcs (race 458 ) have no pants...
Note that I am not even trying to make new mobs or forceload a model - I am going to the zones where these models exist naturally (Broodlands, Nedaria's Landing and JuggedPine).

I am using Titanium client - when I log into PEQ or THF - these models look just fine. On my own server - brand new install of Akka - I get these glitches.

Please help =(
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  #2  
Old 01-23-2018, 04:13 AM
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I just tested this out on my own recent DB install. Went to Nedaria with a Titanium client and got the same thing with panthers.
Then I logged on with RoF2 client and there was no issues. Models were drawn correctly, it's definately a client thing. But did
you log on to PEQ with a Titanium client ? I was assuming they focused their development using the RoF2 client. This could
probably be a GlobalLoad or character load thing in the client files. I did notice the nedaria_chr.txt in RoF2 is a little bit different
than the Titanium client. Just a thought anyways.
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Old 01-23-2018, 05:28 AM
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Just an update to my last post. I did some further poking around and realized, all 3 of my clients, (Tit,UF & RoF2) have the same
Globalload file, but I couldn't get Titanium to load that 439(pma) race, no matter what I tried. It has no prob with the 76(pum).
I went in to the nedaria_chr_txt and added pma,pma to it and it still wouldn't load properly. I quit using Titanium long ago, lol
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Old 01-23-2018, 09:29 AM
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I found a screenshot from when I played on THF and I only use T-client to play:



more than that back when I working on my own server back in 2010 or so I made an ENTIRE zone filled with cats of different variations - it was working perfectly.

and this is what I have now =(
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Old 01-23-2018, 02:37 PM
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Check to see if these 'mobs' are wearing equipment.

If you don't have access to the proper commands, ask a gm/admin of the server that you're on to check for you.


I'll load up my Ti client and test on my test server.


EDIT:

In Jaggedpine, my panther models had an odd texture for their back/chest..but, was not missing.

In Nedaria's Landing, both the panther and anaconda models were missing (human forms)

EDIT2:

My human models went away with SoF..but, pattern in Jaggedpine was present all the way up to RoF2.
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Last edited by Uleat; 01-23-2018 at 03:01 PM..
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  #6  
Old 01-23-2018, 06:09 PM
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I think I figured it out after 3 hours of tests...

both of these models REQUIRE to have helm hard set to 1 to properly show textures.
This is not a problem for panther - you can set any texture (inclduign 0) with helm 1 and it works fine.

This is a problem for orcs, because orc also requires texture # to match helm # to show proper model.
In other words the orcs HAVE to be either 1-1, 2-2, 3-3 etc, no combos allowed (or you get black spots)
However there is ALSO a model 0-0, which is impossible to get because helm 0 doesn't work right.

see pics below.

A: 0-0 (on the left) and 0-1 (on the right)
B 0-0 and 1-1
C: 0-0 and PROPER 0-0 (obtained by setting npc 1-1 in DB, and then manually switching texture to 0 in game)

PS I hope someone finds this helpful one day to spare them 3 hour headache



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  #7  
Old 01-23-2018, 06:25 PM
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few more notes on panthers.

helm 4 gives it small mane - almost unnoticeable
helm 6 gives it external fangs
helm 7 gives large lion mane
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Old 01-23-2018, 07:06 PM
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some more good info: Drachnids race 461 requires gender 0 and very specific texture/helm # or you will get headless ones =)
managed to uncover 4 versions:
0-1, 1-1, 2-2, 2-1
Female (gender 1) apparently has no texture variations
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Old 01-23-2018, 07:51 PM
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Quote:
Originally Posted by ChaosSlayerZ View Post

PS I hope someone finds this helpful one day to spare them 3 hour headache
It's great you are finding this (and sharing it), it will definately be helpful to people in the future. But this discovery just
may open up a can of worms now. Just makes me wonder how many in the npc_types table need this kind of attention, lol
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  #10  
Old 01-23-2018, 09:28 PM
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It probably depends on whether it's an officially supported game asset.

Are there glitches in GoD and earlier expansion material?
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  #11  
Old 01-23-2018, 10:02 PM
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Quote:
Originally Posted by Uleat View Post
It probably depends on whether it's an officially supported game asset.

Are there glitches in GoD and earlier expansion material?
not that I saw.
I am mostly sure that everything from classic upto GoD works, and checked most of DoN/DoD models.
Will take a look trough GoD/OoW to see if everything is ok.
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