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Old 01-20-2010, 10:49 AM
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Secrets
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Join Date: May 2007
Location: b
Posts: 1,450
Default Mythic

Well, after hours of boredom, I decided to launch this server, it's a result of about 2 weeks worth of coding off and on, and it's just an experiment right now. It's name is Project M, or Mythic for short.

What is this server? It's basically what I envisioned EverQuest to be. NPCs use the exact same calculations as players, and players use the same calculations as NPCs, minus HP calcs which were a clientside thing I fought with.

You start at level 70, and do not lose experience, or items, when you die.

You are restricted to 8-12 spells, without a spell file needing to be downloaded.

You start at 75 in each of your statistics and can raise them to a maximum of 500 points via a statistic merchant. You may only aquire a combined total of 425 AA points, and each of those can be used to modify a stat, up to the aforementioned value.

Here's a brief description of what statistics do, based on my memory:

STR = Melee Damage
STA = Extra HP
AGI = Avoidance (Parry, up to 47%)
DEX = Critical Hit Chance (%), Avoidance (Riposte, up to 47%)
INT = SpellDamage, different formula depending on buff/spell is a DoT or not, 1/2 of the formula for pet damage
WIS = SpellHealing, different formula depending on buff/spell is a HoT or not, 1/2 of the formula for pet damage, half of pet hp/ac multiplier
CHA = Critical Chance for spells, half of pet hp/ac multiplier

NPCs also follow these statistic rules. Yay for virtual functions.

Currently, there is no custom content other than the statistic merchant. This is purely formula testing. All NPCs are level 70. Any NPC who is in old world is easy, kunark is medium, velious is hard. #peqzone is enabled with a 30 second reuse and no debuffs.

If you want, hop on and try it. It'll be different for sure.

At the very least this server will be up for a month, for those of you who have count of my track record :p
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