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  #1  
Old 07-09-2015, 05:23 PM
Asylum
Sarnak
 
Join Date: Jun 2013
Posts: 81
Default Clarification on Perl loop

Code:
sub EVENT_ITEM {
	if (plugin::check_handin(\%itemcount,8161=>1)) {
		quest::say("You have won! Take this as a reward. Defeat the Skeletal Lord within an hour for one of five random item rewards.");
		quest::summonitem(7967); #2h reward
	}
	if (plugin::check_handin(\%itemcount,8162=>3)) {
		quest::say("You have defeated the Skeletal Lord! Take this as a reward. Defeat the Skeletal Lord within half an hour for a powerful permanent version of the Soul-Caged Rapier.");
		for (1..2) {
			my $reward = quest::ChooseRandom(68752,68754,68756,68758,68768); #1h reward list
			redo if (plugin::check_hasitem($client, $reward)); #check ownership of chosen lore reward
			quest::summonitem($reward);
			last;
		}
	}
	if (plugin::check_handin(\%itemcount,8163=>3)) {
		quest::say("You are quite efficient at defeating the Lord of Undeath. Take this as a reward.");
		quest::summonitem(8164); #30m reward
	}
	else {
		plugin::return_items(\%itemcount);
	}
}
The code works fine in checking if the client turning in the 3 gems has the randomly selected reward and chooses another... until you have all 5 and attempt the turnin, which causes everything to pause. I guess I'm using the last; command incorrectly? or is it the for (1..2) ?
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  #2  
Old 07-09-2015, 05:26 PM
Asylum
Sarnak
 
Join Date: Jun 2013
Posts: 81
Default

I understand the logic of it making an infinite loop if you have all 5 items, but how do I use the last; command to prevent this?
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  #3  
Old 07-09-2015, 05:37 PM
Asylum
Sarnak
 
Join Date: Jun 2013
Posts: 81
Default

Code:
sub EVENT_ITEM {
	if (plugin::check_handin(\%itemcount,8161=>1)) {
		quest::say("You have won! Take this as a reward. Defeat the Skeletal Lord within an hour for one of five random item rewards.");
		quest::summonitem(7967); #2h reward
	}
	if (plugin::check_handin(\%itemcount,8162=>3)) {
		if (plugin::check_hasitem($client, 68752) && plugin::check_hasitem($client, 68752) && plugin::check_hasitem($client, 68752) && plugin::check_hasitem($client, 68752) && plugin::check_hasitem($client, 68752)) { #check ownership of all 5 rewards
			quest::say("You possess all 5 possible rewards for the 1-hour event.");
		}
		else {
			quest::say("You have defeated the Skeletal Lord! Take this as a reward. Defeat the Skeletal Lord within half an hour for a powerful permanent version of the Soul-Caged Rapier.");
			for (1..2) {
				my $reward = quest::ChooseRandom(68752,68754,68756,68758,68768); #1h reward list
				redo if (plugin::check_hasitem($client, $reward)); #check ownership of chosen lore reward
				quest::summonitem($reward);
				last;
			}
		}
	}
	if (plugin::check_handin(\%itemcount,8163=>3)) {
		quest::say("You are quite efficient at defeating the Lord of Undeath. Take this as a reward.");
		quest::summonitem(8164); #30m reward
	}
	else {
		plugin::return_items(\%itemcount);
	}
}
This is the solution I've come up with, putting a pre-loop check for possession of all 5 possible rewards, but perhaps someone more experienced in Perl can construct something more efficient and/or concise.
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  #4  
Old 07-09-2015, 06:05 PM
Kingly_Krab
Administrator
 
Join Date: May 2013
Location: United States
Posts: 1,589
Default

Your check is the same item 5 times:
Code:
if (plugin::check_hasitem($client, 68752) && plugin::check_hasitem($client, 68752) && plugin::check_hasitem($client, 68752) && plugin::check_hasitem($client, 68752) && plugin::check_hasitem($client, 68752))
EDIT: Check your inbox for my revised version.
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