Avialable in the Legacy of the Rathe forums download area
You have to copy/overwrite your quests with the newer quests included in this package, for this update to work right.
This update contains the night-day shifts and the start of the Hollowshade Moore Wars.
I have very little time any more to work on this, but I hope to some how make more time again - What i mean is, I need help! I'm giving you all this in hopes you will come back to me with improvements
Night and Day; probably doesn't need the "day and night" shift script, but it works fine. What I would like to keep is the "global quest shifting" though, as i plan to make wolfmen spawn at night (as they should) - they are all splattered through the zones, so it would better to keep a variable that can tell an NPC when it's night or day on a dynamic zone in. if some one has a better idea, I'm all ears
Hollowshade Moore Tribal Wars - I have this to here: you kill a certain named in the home base of a given tribe, and the defenders will spawn - kill all five defenders, plus one more that will quickly spawn (random decision is made as to who will be the attackers), and the zone will repop, with the new tribe in charge. Now, just this alone was "mucho trabajo!"
What's needed now, can be done, but takes time.
-First the Defenders should spawn with a timer, and de-pop after a while if no one helps kill them
-Next, an attacking group from which ever tribe is attacking should spawn by their home base and walk over to the "defender tribe" and attack, but loose if no PCs help them.
This would complete these mechanics and look more realistic, but is not the end;
There is a zone wide thing that goes on which envolves spawning some princes, despawning vendors, etc. If you want to dive in with me, heres more;
http://everquest.allakhazam.com/qgen...shadeMoor.html
This is a gigantic- and fun zone, just overlooked by many, as newer expansions followed too close behind, and dawned zones like thes useless.