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  #1  
Old 09-22-2002, 08:34 AM
OverlordvI
Fire Beetle
 
Join Date: Sep 2002
Posts: 22
Default Spawning the Sleeper / Vindicator / AoW

I'm familiar with the #spawn command, and the #dbspawn2 command, but I can't seem to figure out how to spawn the Sleeper / Vindicator / Avatar of War / other uber mobs. Any ideas on the precise command line syntax that I should use?

Thanks -
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  #2  
Old 09-23-2002, 03:46 PM
Sly Aside
Fire Beetle
 
Join Date: Sep 2002
Posts: 2
Default need the race number

Just need to figure out which race number applies to the model you're trying to #spawn. You'd also need to set the name, level, hitpoints, size and special attacks as best I can tell, as I haven't found a way to spawn the actual mob, just something that looks like them. You just get a level 1 gimp that just happens to look like Sleeper / Vindi / AoW with #spawn.

For reference, the AoW race # is 66, Kerafyrm's model is # 198 and Vindi doesn't have a "special" model but I don't know the number for his particular look offhand.

Available races are listed in the readme.html that comes with 3.6, at the bottom. The names are semi-accurate, ex AoW is listed as "Rallos Zek" and Kerafyrm is listed as "Prismatic Dragon".

Aside, Sly
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  #3  
Old 09-23-2002, 04:02 PM
OverlordvI
Fire Beetle
 
Join Date: Sep 2002
Posts: 22
Default

I guess I knew about the #spawn codes, and I've gotten the Sleeper and AoW that way. I haven't been able to figure out the code for Vindicator yet, either.

What I'm wondering about is how to use the #dbspawn2 command to get NPCs from the database. Is there some really helpful list out there that lists all of the ID codes for all of the NPCs, in some kind of searchable / sortable format? =D
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  #4  
Old 12-14-2003, 09:42 PM
Maniax
Fire Beetle
 
Join Date: Aug 2003
Posts: 12
Default

pretty old topic but just to comment on it..

Was playing around and got a pretty good looking Vindi with race 189, size 30. Problem I ran into is that making him lvl 70 causes a problem with hits. My Vindi was wacking me for up to the 1300's. I haven't found anything yet that lets you set a max/min value to hits. Solution was to lower level but that in turn messes up skills/AC/PC-to-NPC level relation, ect.
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  #5  
Old 12-14-2003, 09:47 PM
Muuss
Dragon
 
Join Date: May 2003
Posts: 539
Default

use mindmg/maxdmg fields from the table npc_types
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Muuss - [PEQGC] Dobl, the ogre that counts for 2 !
http://www.vilvert.fr/page.php?id=10
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  #6  
Old 12-15-2003, 06:04 AM
Maniax
Fire Beetle
 
Join Date: Aug 2003
Posts: 12
Default

Hey thanks Muuss
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