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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 01-02-2019, 05:02 AM
jackworks
Fire Beetle
 
Join Date: Dec 2006
Posts: 2
Default About melee hit damage adjustment

Hello all (My English is pretty limited, please don't mind)

i have a isusse about "melee base hit damage"

try to set rules_set
[Combat:HitCapPre10]
[Combat:HitCapPre20]
[Combat:HitBonusPerLevel]
[Combat:MaxChancetoHit]
[Combat:MinChancetoHit]

Didn't change anything on melee class...

and i tryed to search in forum about enhance melee base hit damage
but not see any on WinServer solution

so if i want to up my melee class hit dmg , Is there any other way of handling?


thx a lot !
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  #2  
Old 04-03-2019, 08:01 PM
sklead's Avatar
sklead
Sarnak
 
Join Date: Jul 2005
Posts: 37
Default

What did you set the values to? One way to check to see if the rules are in use is to log in to your server and use the #rules command and look for:

RULE_INT ( Combat, HitCapPre20, 40)
RULE_INT ( Combat, HitCapPre10, 20)

Note the values on the far right are the damage caps, so theoretically you could modify those to whatever

I would also check out this thread: http://www.eqemulator.org/forums/showthread.php?t=35541
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  #3  
Old 04-03-2019, 08:09 PM
demonstar55
Developer
 
Join Date: Apr 2008
Location: MA
Posts: 1,097
Default

Only Combat:HitBonusPerLevel is used if you're using the legacy combat lua system.

The rest need to be removed.
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