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Old 02-19-2013, 11:05 AM
Mariomario
Hill Giant
 
Join Date: Jul 2004
Posts: 143
Default Enlightened Dark: Ascension

After the demise of the original Enlightened Dark I took some time off, focused on school, played some new games, ventured out and learned new things. Running into a long time friend allowed me to regain my thirst for developing and with that the introduction of a new server.

I want to get some peoples' feedback on whether or not they would play on a server like this and if my pursuit is worthwhile or not. Enlightened Dark was successful because it followed a similar path to live EQ, but without the grueling grind or requirement for 25+ people to get things done, but I want to stray from that path, well mostly. Some highlights to this new server include:

-Solo and group progression (No 10+ man raids)
-Pure customization
-16 all new classes around the board (No original classes)
-8 Basic starting classes each with their own unique play style and spells/skills
-8 Ascended classes, making your power reach new heights with new skills, better gear assortment, increased stats, and much more

Classes:

Lancer -> Dragoon
Knight -> Crusader

Champion -> Myrmidon
Blackguard -> Assassin

Archer -> Hunter
Mystic -> Prophet

Sage -> Sorceror
Priest -> Archon

-Each basic class comes with their own base skills and unique weaponry, i.e. A lancer equips a spear and a shield, a knight may equip dual swords or sword/shield, archer wields a bow with endless arrows, mystic may have their own companion with both offensive and defensive spells and much much more.

-All classes gain unique abilities and spells as they level up, certain classes also have skills that are dependent on the items they equip, for instance a Lancer starts with the skill Shield Bash I and the damage is depended on the shield's AC, the lancer's level and the base damage initially. So potentially at level 1 with an exquisite shield he could bash things for thousands of damage.

-The crafting system will be completely redone to be more effective and allow people to craft their own gear if they so choose. Crafted gear will also contain extra augment slots. Crafting will be limited to smithing, tailoring, alchemy, jewelcrafting and brewing.

-Another feature will include upgradeable gear, allowing you to farm materials to increase your gear's stats without actually needing to find new gear.

-There will be progression with end dungeons and will REQUIRE a group to accomplish to begin with, but the better your gear the easier things will become. Things will also eventually be attuned for those ascended classes and will require those better abilities and gear to overcome.

-World bosses will be available at all times starting from approx level 15 up to the level cap. They will offer enhanced rewards, but do not think to defeat them easily.

-Current level cap for basic classes will be level 50. Upon reaching level 50 and progressing through some content they will be offered an extensive quest to undergo their ascension, where they can become a much more powerful version of their class. Ascended classes start at level 30 and have a level cap of 80.

-Each class will have an epic weapon available for through a special quest, but how that will be implemented has not been determined.

This is just a general layout of where I eventually want this server to go and what I have in store. Enlightened Dark was successful once and will be again in its all new version Enlightened Dark: Ascension.
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Wrath - Lead Admin and Owner of Enlightened Dark: Ascension

Enlightened Dark: Ascension
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