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  #16  
Old 11-16-2004, 05:51 PM
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Memener
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LOL


I agree with Spike. I have been around sence 3.8. It was like every week that EQlive have a new patch that broke EQEMu and no one knew about tell it F"ed them and wouldnt let them connect. I remeber when i got my server running I wanted to stay up-to-date I didnt go to www.eqemu.com (thats what it was at the time) to see if there was a new EQlive patch. Also you need more then the DLL and exes ... I know becuase i backed up like 50Mbs of DLLs EXEs XMLs and few other file types and when i patched to EQlive and it F'ed my server client I recopied those files into my dir...

Another way i can explane it. Try to re name one of the zone to another zone name and try to play. I think the client checks to see what file sizes all of map(zones) are before it loads them.
So if you want to back up your EQEMu folder i would say you would have to copy the whole thing.

And lets say your HD is 20Gbs:
WindowsXP 1.5GB Windows98 250MB
Drivers for both about 100MBs
OEM programs 1GB.
windows updates 200MBs
Everquest 5GBs
EVerquest backup 5GBs
DX9.0 9MBs +50-100MB
PF 200-1GB
thats about 15GBs file there.

thats alot of disk space if thats all you have on it.
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  #17  
Old 11-17-2004, 12:52 AM
Spike
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Quote:
Originally Posted by Memener
I agree with Spike.
mmmmm, that feels good.
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  #18  
Old 11-19-2004, 01:07 AM
StarLightKitten
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Umm you Know, you don't need eqwindows at all... Just create a shortcut for eqgame.exe to your desktop, right click it, click on properties. Then in the Target window after the quotes add in patchme. You can then delete the everquest.exe shortcut if your problem was clicking on that by mistake every now and then...
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  #19  
Old 11-19-2004, 09:06 AM
Cisyouc
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Quote:
Originally Posted by Sarepean
Correct .dlls + .exes = 10 MB of space MAXIMUM.

Hard drive space isn't an issue unless you're a hardcore porn downloader.

-Sarepean
Because we all know dlls and exes are the only things that ever break eqemu.
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  #20  
Old 11-19-2004, 05:26 PM
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Quote:
Because we all know dlls and exes are the only things that ever break eqemu.

sorry but no....

try this if you have a verson of 4.0+ take the dll and exes and put them in your 5.5+ eqemu dir

Or take the exes and dlls from 5.5 and put them into your 6.0 EQEmu folder...


I can tell you it wont work.
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  #21  
Old 11-20-2004, 10:38 AM
Cisyouc
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Quote:
Originally Posted by Memener
Quote:
Because we all know dlls and exes are the only things that ever break eqemu.

sorry but no....

try this if you have a verson of 4.0+ take the dll and exes and put them in your 5.5+ eqemu dir

Or take the exes and dlls from 5.5 and put them into your 6.0 EQEmu folder...


I can tell you it wont work.
Memener, I was being sarcastic. Hence, the ''.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #22  
Old 11-28-2004, 08:05 PM
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Memener
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I know its been 9 days sence the last reply to this. I didnt see this last reply.

Quote:
Memener, I was being sarcastic. Hence, the 'Rolling Eyes'.
What do you mean buy this?
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  #23  
Old 11-29-2004, 11:16 AM
Cisyouc
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Quote:
Originally Posted by Memener
I know its been 9 days sence the last reply to this. I didnt see this last reply.

Quote:
Memener, I was being sarcastic. Hence, the 'Rolling Eyes'.
What do you mean buy this?
Wow...

By saying, "Because we all know dlls and exes are the only things that ever break eqemu," I was mocking them.

The literal version of that sentence would be, "Dlls and exes are not the only things that break eqemu".
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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