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  #1  
Old 09-20-2020, 07:49 PM
Xanathol
Sarnak
 
Join Date: Oct 2009
Posts: 52
Default Connect and Level Up events not firing

In both my global_player.pl & global_player.lua, I have the respective code in the connect event and level up events but neither seems to fire. No errors in any logs that I can find. Any ideas?

global_player.pl
Code:
sub EVENT_CONNECT {
	
	$client->Message( 15, "We got to here: 0" );
	if( $ulevel == 1 )
	{
		$client->Message( 15, "We got to here: 1" );
		if( quest::scribe_spells( 1, 1 ) > 0 )
		{
			$client->Message( 15, "You have learned new spells!" );
		}
		if( quest::train_discs( 1, 1 ) > 0 )
		{
			$client->Message( 15, "You have learned new disciplines!" );
			
		}
	}

}

sub EVENT_LEVEL_UP {
	$client->Message( 15, "We got to here: 3" );
	foreach my $skill ( 0,1,2,3,4,5,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,28,29,30,31,32,33,34,36,37,38,39,41,42,43,44,45,46,47,49,51,52,54,67,70,71,72,73,74,76 )
	{
		next unless $client->CanHaveSkill( $skill );
		my $maxSkill = $client->MaxSkill( $skill, $class, $ulevel );
		if( $maxSkill > 0 && $client->GetRawSkill( $skill ) == 0 )
		{
			$client->SetSkill( $skill, 1 );
		}
	}

	if( quest::scribespells( $ulevel, 1 ) > 0 )
	{
		$client->Message( 15, "You have learned new spells!" );
	}
	if( quest::traindiscs( $ulevel, 1 ) > 0 )
	{
		$client->Message( 15, "You have learned new disciplines!" );
		
	}
}
global_player.lua
Code:
function event_connect(e)
	
	e.self:Message( 15, "We are here 0" );
	if( e.self:GetLevel( ) == 1 ) then
	e.self:Message( 15, "We are here 1" );
		if( e.self:GetClass( ) == 2 || e.self:GetClass( ) == 3 || e.self:GetClass( ) == 4 || e.self:GetClass( ) == 5 || e.self:GetClass( ) == 6 || e.self:GetClass( ) == 8 || e.self:GetClass( ) == 10 || e.self:GetClass( ) == 11 || e.self:GetClass( ) == 12 || e.self:GetClass( ) == 13 || e.self:GetClass( ) == 14 || e.self:GetClass( ) == 15 ) then

			eq.scribe_spells( 1, 1 );

			e.self:Message( 15, "You have learned new spells!" );
		end
		if( e.self:GetClass( ) == 1 || e.self:GetClass( ) == 3 || e.self:GetClass( ) == 4 || e.self:GetClass( ) == 5 || e.self:GetClass( ) == 7 || e.self:GetClass( ) == 8 || e.self:GetClass( ) == 9 || e.self:GetClass( ) == 15 || e.self:GetClass( ) == 16 ) then

			if( eq.train_discs( 1, 1 ) > 0 ) then

				e.self:Message( 15, "You have learned new disciplines!" );
				
			end
		end
	end
end

function event_level_up(e)
  local free_skills =  {0,1,2,3,4,5,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,28,29,30,31,32,33,34,36,37,38,39,41,42,43,44,45,46,47,49,51,52,54,67,70,71,72,73,74,76};

  e.self:Message( 15, "We are here 3" );
  for k,v in ipairs(free_skills) do
    if ( e.self:MaxSkill(v) > 0 and e.self:GetRawSkill(v) < 1 and e.self:CanHaveSkill(v) ) then 
      e.self:SetSkill(v, 1);
    end
  end

	if( e.self:GetClass( ) == 2 || e.self:GetClass( ) == 3 || e.self:GetClass( ) == 4 || e.self:GetClass( ) == 5 || e.self:GetClass( ) == 6 || e.self:GetClass( ) == 8 || e.self:GetClass( ) == 10 || e.self:GetClass( ) == 11 || e.self:GetClass( ) == 12 || e.self:GetClass( ) == 13 || e.self:GetClass( ) == 14 || e.self:GetClass( ) == 15 ) then

		if( eq.scribe_spells( e.self:GetLevel( ), 1 ) > 0 ) then

			e.self:Message( 15, "You have learned new spells!" );
			
		end
	end

	if( e.self:GetClass( ) == 1 || e.self:GetClass( ) == 3 || e.self:GetClass( ) == 4 || e.self:GetClass( ) == 5 || e.self:GetClass( ) == 7 || e.self:GetClass( ) == 8 || e.self:GetClass( ) == 9 || e.self:GetClass( ) == 15 || e.self:GetClass( ) == 16 ) then

		if( eq.train_discs( e.self:GetLevel( ), 1 ) > 0 ) then

			e.self:Message( 15, "You have learned new disciplines!" );
			
		end
	end

end
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  #2  
Old 09-20-2020, 11:05 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,333
Default

You have to disable one of them. .lua and .pl quest files with the same name can't be used at the same time. One has to be disabled. (rename it to .bak, or whatever)
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  #3  
Old 09-20-2020, 11:48 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,490
Default

It will just ignore based on priority. No need to rename. Just know which files are being loaded.
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  #4  
Old 09-21-2020, 01:19 AM
Xanathol
Sarnak
 
Join Date: Oct 2009
Posts: 52
Default

Quote:
Originally Posted by Huppy View Post
You have to disable one of them. .lua and .pl quest files with the same name can't be used at the same time. One has to be disabled. (rename it to .bak, or whatever)
That did it for me - thanks!
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  #5  
Old 09-21-2020, 01:52 AM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,333
Default

Quote:
Originally Posted by joligario View Post
It will just ignore based on priority. No need to rename. Just know which files are being loaded.
I realize lua takes priority over perl in a same-name scenario, but most will stick with one or the other anyways.
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