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Support::Windows Servers Support forum for Windows EQEMu users. |
05-26-2007, 12:12 AM
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Fire Beetle
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Join Date: Feb 2007
Posts: 23
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translocator setup
can some one post how to set up a transloactors or a link to a good page i tryed to search but found only 2 pages and dont help ...
thanks
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05-26-2007, 03:38 AM
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Demi-God
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Join Date: May 2007
Posts: 1,032
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this is an exmaple of npc porting you to Karana for 2pp
sub EVENT_ITEM
{
if($platinum == 2)
{
quest::say ("Very well, Antonika it is. Stand still, and safe travels...");
quest::selfcast(270 ;
}
}
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05-26-2007, 04:52 AM
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Discordant
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Join Date: Sep 2006
Location: Subsection 185.D354 C.12
Posts: 346
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Class is in session so pay attention (My lexicon has all the info you need for quest making)
Code:
#Script to TP someone somewhere With OUT a spell ^-^
SUB EVENT_SAY
{
if($text=~/hail/i)
{
quest::movepc(zoneid,x,y,z);
}
}
P.S. Theres a command to move groups too, can we say LDON ^-^
__________________
If at first you don't succeed destroy all evidence that you ever tried.
God doesn't give second chances... Hell, he sets you up the first time.
Last edited by Kayot; 05-26-2007 at 12:58 PM..
Reason: Added some color ^-^
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05-26-2007, 11:15 AM
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Fire Beetle
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Join Date: Feb 2007
Posts: 23
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wonderful this is awesome info ! thank you very much !!
this thread shall be henceforth for translocs or any instant transportation feel free to post ideas..
edit: i wanted to know because the acess to halls in sol ro tower is broken and i want a quick fix (well fix it once and correctly )
so to further my question
how would one one make a transloc out of a barrel lets say ..( just click it and poof )
or how to make a zone wall that ports you in zone ... (sol ro tower should be set up for this already )
im still learning if any can point me in the direction of some good (current)guides on world creation editing and such all i have found was really out dated
thanks
Last edited by smartmonkey777; 05-26-2007 at 07:32 PM..
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05-26-2007, 11:36 AM
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Sarnak
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Join Date: Jul 2005
Location: Super Top Secret
Posts: 64
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Quote:
Originally Posted by smartmonkey777
how would one one make a transloc out of a barrel lets say ..( just click it and poof )
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I believe that would be considered a door... clicking on objects requires you to add the info in the database... ive messed with it a bit and you need the model ID number and the standard info... zone id x y z... with some of the model viewing programs, you can parse the format and see the models and numbers to achieve the 'barrel' your looking for... sorry dont have a link atm
*edit* zone walls are xyz coords as well, can find that info under zone_points in database i think - i havent messed with this much
Last edited by Wizardanim; 05-26-2007 at 07:40 PM..
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05-26-2007, 12:17 PM
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Fire Beetle
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Join Date: Feb 2007
Posts: 23
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yea after looking around some more i belive you are correct that function is doors .. now to find out how that whole deal works ...
of course i have use for translocs in my setup but i dont think i want them in this zone .
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05-26-2007, 12:26 PM
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Hill Giant
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Join Date: Aug 2005
Posts: 107
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I added a clickable door one time to one of my custom zones... If I still have the db I'll see if I can find some sql for ya.
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05-26-2007, 12:32 PM
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Discordant
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Join Date: Sep 2006
Location: Subsection 185.D354 C.12
Posts: 346
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^-^ I think you can use a 'door' which is an object you click on that can TP you to another zone. A good example is the rock in the lagoon near paineel, though that requires a key. I never set them up though.
Another idea would be to make an NPC, remove its name and make it unclickable. Then put a proximity script that makes it say something like "You hear the words 'deaths door', you feel that something may happen if you speak these words" and then set up a Say script that will Teleport the user when the user says "deaths door".
I made a script like this on my Test Server, I also made one that was really cool.
Anyone who's played Zelda 4 might remember this.
After collecting the three crystals, when ever you approached the castle it would start raining. when you'd leave it would stop. So I made a script and hooked it onto the castle guards and bang, I had my effect. It was a Enter/Exit script ^-^.
__________________
If at first you don't succeed destroy all evidence that you ever tried.
God doesn't give second chances... Hell, he sets you up the first time.
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05-26-2007, 04:27 PM
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Fire Beetle
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Join Date: Feb 2007
Posts: 23
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ok just to clarify the rock at the lagoon swings open if you have a key that leads to the safe entrance to the hole .. the not safe way was to jump in the hole its self
but that aside i made up this sql and query browser hates it any ideas here
Quote:
INSERT INTO doors VALUES (12285,1,'solrotower','CYLINDER01',-1296.52,-647.66,-381.81,0.58,0,0,0,0,0,0,0,'solrotower',1104.46,143 6.71,-549.81,0,0,0,100);
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im not shure here im still learning statments
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05-26-2007, 08:14 PM
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Discordant
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Join Date: Apr 2007
Location: Somewhere Safe
Posts: 453
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I like how you made reference to OoT there Kayot.
Smart, does the query browsers give you any indication at the bottom of it as to where the error might be. I am far to new tp Mysql, but I think it will say exactly at what point the error occoured.
Another option, though I tried to move away from this program, is to use Navicat's Table view and create a new row and then add all the information in manually. I think the query browser can do this, but I am not sure how at the moment. I know that if you double click on the table your wanting to edit, a SELECT query will come up in the top and then you can click execute to view the table's data. Dont know where to go from here though.
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05-27-2007, 09:32 AM
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Hill Giant
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Join Date: Aug 2005
Posts: 107
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Edit: Also I'm sorry, but I don't have my door info anymore.
when you use insert like that you have to specify the fields you want to fill and the order I believe. check out the sql documentation at w3schools.com then check out insert.
To be honest though I'd say do it manually through navicat.
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