Quote:
Originally Posted by Tharkun
oh duh... if i understand what your saying...
short answer dont freakin worry about it cus it's either static (1handers) or calculated (2handers)
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ok One more time:
1handers: based on your level, starting from lev 29+
2handers: based on your level AND delay of the weapon (the bigger is the delay, the bigger is the DMG bonus), also starting from lev 29+
by static I meant that it wasn't based on delay - bad choice of word I guess
and no, there is no actual DMG bonus field cause it was hard codded into the server code. I fought very hard NOT to have it hardcoded and instead let it be modifiable in DB, but dev team decided against my recommendations.
Here are the original threads:
http://www.eqemulator.net/forums/sho...t=damage+bonus
http://www.eqemulator.net/forums/sho...t=damage+bonus