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  #1  
Old 05-30-2016, 10:22 AM
jaspen
Hill Giant
 
Join Date: Apr 2016
Posts: 107
Default Infinitely repeatable one time quest line.

Let me first say I have the latest database and quest files using the updater. This forum was labeled Q&A so let me know if i am posting in the wrong section.

A friend and I have been doing the Iksar Shadowknight Khukri quests. So far every single part of the quest, when handing in the proper items, will give you back the items saying that they don't know what to do with them and at the same time completing the quest handing you the proper reward. This allows you to just keep handing the same item in over and over again for the reward. This has occurred with every NPC in the quest line.

My ignorant self has tried to determine what is wrong by comparing it to a quest file that works properly. The only difference i saw so far is plugin::check_handin is in the successful file. I tried implementing that and it still fails. I tried so therefor I am here to seek actual expert knowledge now!

Here is an exert from one of the quest NPCs. I assume whatever is broke with this one will be the same for the rest.

Code:
sub EVENT_ITEM {
  if(($itemcount{12496} == 1) && ($itemcount{5123} == 1)){ #Test of the Zealot (Greenmist Quest 4/8)
  quest::say("At last!! The Chalp diagram. I shall see that the emperor gets this at once. You have proven yourself more than just a mere knight, you are a zealot. Being new to the temple we have need of you in a [matter of betrayal].");
  quest::summonitem(5124);
  quest::givecash("0","0","6","1"); 
  quest::exp(1600);
  quest::ding();
  quest::faction(62,20);
  quest::faction(193,10);
 }
 elsif(($itemcount{1729} == 1) && ($itemcount{1730} == 1) && ($itemcount{5124} == 1)){ #Test of Betrayal (Greenmist Quest 5/8)
  quest::say("Congratulations! You are now a true crusader, but there is no time for celebration. We have lost two of our operatives. Crusaders Golin and Fodcod were dispatched to seek out an ancient artifact, the [visceral dagger]. Where they have gone, I do not know. They have been gone far too long. Find them and return the dagger to me with your crusader khukri and you shall be a hero.");
  quest::summonitem(5125);
  quest::givecash("0","0","0","2"); 
  quest::exp(2000);
  quest::ding();
  quest::faction(62,20);
  quest::faction(193,10);
 }
 elsif(($itemcount{7324} == 1) && ($itemcount{5125} == 1)){ #Test of the Hero (Greenmist Quest 6/8)
  quest::emote("gazes in astonishment at the dagger. 'Ahhh!! You have brought the sacred visceral dagger back to the Temple of Terror. Let all be aware that the great $name has returned to Cabilis a hero!! You now wield the weapon of a hero. Hail, $name, hero of the Crusaders of Greenmist.");
  quest::summonitem(5126);
  quest::givecash("0","0","0","3"); 
  quest::exp(3000);
  quest::ding();
  quest::faction(62,20);
  quest::faction(193,10);
 }
 plugin::try_tome_handins(\%itemcount, $class, 'Shadowknight');
 plugin::return_items(\%itemcount);
}
EDIT: I did test adding plugin::check_handin after if( and also after if( and elseif(. Both ways and it didn't appear to work. I did not reset server and will test that. I had zoned and repopped the zone during my tests.
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  #2  
Old 05-30-2016, 12:17 PM
jaspen
Hill Giant
 
Join Date: Apr 2016
Posts: 107
Default

I have looked at several quest files that work properly and modified the above code with how they look and still not sucessful. They NPC will say I have no need for this and hand the items back and at the same time completing the quest. Once again I know zero about programming but can usually compare code and do simple things. I did notice plugin::try_tome_handins is listed below and I can not find any plugin called that. I will test removing that and see what happens. Not sure what that plugin is supposed to do.

Code:
sub EVENT_ITEM {
  if(plugin::check_handin($itemcount{12496} == 1) && ($itemcount{5123} == 1)){ #Test of the Zealot (Greenmist Quest 4/8)
  quest::say("At last!! The Chalp diagram. I shall see that the emperor gets this at once. You have proven yourself more than just a mere knight, you are a zealot. Being new to the temple we have need of you in a [matter of betrayal].");
  quest::summonitem(5124);
  quest::givecash("0","0","6","1"); 
  quest::exp(1600);
  quest::ding();
  quest::faction(62,20);
  quest::faction(193,10);
 }
 elsif(plugin::check_handin($itemcount{1729} == 1) && ($itemcount{1730} == 1) && ($itemcount{5124} == 1)){ #Test of Betrayal (Greenmist Quest 5/8)
  quest::say("Congratulations! You are now a true crusader, but there is no time for celebration. We have lost two of our operatives. Crusaders Golin and Fodcod were dispatched to seek out an ancient artifact, the [visceral dagger]. Where they have gone, I do not know. They have been gone far too long. Find them and return the dagger to me with your crusader khukri and you shall be a hero.");
  quest::summonitem(5125);
  quest::givecash("0","0","0","2"); 
  quest::exp(2000);
  quest::ding();
  quest::faction(62,20);
  quest::faction(193,10);
 }
 elsif(plugin::check_handin($itemcount{7324} == 1) && ($itemcount{5125} == 1)){ #Test of the Hero (Greenmist Quest 6/8)
  quest::emote("gazes in astonishment at the dagger. 'Ahhh!! You have brought the sacred visceral dagger back to the Temple of Terror. Let all be aware that the great $name has returned to Cabilis a hero!! You now wield the weapon of a hero. Hail, $name, hero of the Crusaders of Greenmist.");
  quest::summonitem(5126);
  quest::givecash("0","0","0","3"); 
  quest::exp(3000);
  quest::ding();
  quest::faction(62,20);
  quest::faction(193,10);
 }
 plugin::try_tome_handins(\%itemcount, $class, 'Shadowknight');
 plugin::return_items(\%itemcount);
}
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  #3  
Old 05-30-2016, 12:35 PM
jaspen
Hill Giant
 
Join Date: Apr 2016
Posts: 107
Default

I removed plugin::try_tome_handins(\%itemcount, $class, 'Shadowknight'); and still no change. I looked at several quests that were successful and compared it to this file again. One other difference I noticed, so far, was that this file would list an item like ($itemcount{12496} == 1) while the other files did it this way ($itemcount, 12496 == 1). Not sure what the difference between the two formats are or which is preferred, but changing the script to the other way has not solved the problem.
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  #4  
Old 05-30-2016, 12:40 PM
cannon
Hill Giant
 
Join Date: Dec 2004
Location: Pittsburgh, PA
Posts: 128
Default

I am by no means a pro at this, but you can try, then you can do #rq to reload the quest in game after you save the quest.
Code:
if(plugin::check_handin(\%itemcount, 12496 => 1, 5123 => 1))
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  #5  
Old 05-30-2016, 12:42 PM
N0ctrnl's Avatar
N0ctrnl
Discordant
 
Join Date: Jan 2007
Posts: 443
Default

Do this before you try it again:
Code:
/sa #logs set gmsay 38 3
/sa #logs set gmsay 20 3
See if that gives you any clues.

Also, you are doing a #rq (#reloadqst) every time you change that file, correct? I generally do that and a #repop force to make sure they're reading the latest.
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  #6  
Old 05-30-2016, 12:52 PM
cannon
Hill Giant
 
Join Date: Dec 2004
Location: Pittsburgh, PA
Posts: 128
Default

I believe all this does is checks a tomb to verify you are the class that you specify, so if your any other class trying to turn in the items you will get notified that you are not the correct class for the tomb.
Quote:
Originally Posted by jaspen View Post
I removed plugin::try_tome_handins(\%itemcount, $class, 'Shadowknight'); and still no change. I looked at several quests that were successful and compared it to this file again. One other difference I noticed, so far, was that this file would list an item like ($itemcount{12496} == 1) while the other files did it this way ($itemcount, 12496 == 1). Not sure what the difference between the two formats are or which is preferred, but changing the script to the other way has not solved the problem.
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  #7  
Old 05-30-2016, 01:04 PM
jaspen
Hill Giant
 
Join Date: Apr 2016
Posts: 107
Default

Here is my new code. It will properly eat the first item that is turned in but still returns the second, and in the one situation the second and third.

Code:
sub EVENT_ITEM {
  if(plugin::check_handin(\%itemcount, 12496 => 1) && (\%itemcount, 5123 => 1)){ #Test of the Zealot (Greenmist Quest 4/8)
  quest::say("At last!! The Chalp diagram. I shall see that the emperor gets this at once. You have proven yourself more than just a mere knight, you are a zealot. Being new to the temple we have need of you in a [matter of betrayal].");
  quest::summonitem(5124);
  quest::givecash("0","0","6","1"); 
  quest::exp(1600);
  quest::ding();
  quest::faction(62,20);
  quest::faction(193,10);
 }
 elsif(plugin::check_handin(\%itemcount, 1729 => 1) && (\%itemcount, 1730 => 1) && (\%itemcount, 5124 => 1)){ #Test of Betrayal (Greenmist Quest 5/8)
  quest::say("Congratulations! You are now a true crusader, but there is no time for celebration. We have lost two of our operatives. Crusaders Golin and Fodcod were dispatched to seek out an ancient artifact, the [visceral dagger]. Where they have gone, I do not know. They have been gone far too long. Find them and return the dagger to me with your crusader khukri and you shall be a hero.");
  quest::summonitem(5125);
  quest::givecash("0","0","0","2"); 
  quest::exp(2000);
  quest::ding();
  quest::faction(62,20);
  quest::faction(193,10);
 }
 elsif(plugin::check_handin(\%itemcount, 7324 => 1) && (\%itemcount, 5125 => 1)){ #Test of the Hero (Greenmist Quest 6/8)
  quest::emote("gazes in astonishment at the dagger. 'Ahhh!! You have brought the sacred visceral dagger back to the Temple of Terror. Let all be aware that the great $name has returned to Cabilis a hero!! You now wield the weapon of a hero. Hail, $name, hero of the Crusaders of Greenmist.");
  quest::summonitem(5126);
  quest::givecash("0","0","0","3"); 
  quest::exp(3000);
  quest::ding();
  quest::faction(62,20);
  quest::faction(193,10);
 }
 #plugin::try_tome_handins(\%itemcount, $class, 'Shadowknight');
 plugin::return_items(\%itemcount);
}
Here is the log file.

Code:
[05-30-2016 :: 12:59:11] [Quests] Destroying EQEmuIO=HASH(0x395fc94)
[05-30-2016 :: 12:59:11] [Quests] Destroying EQEmuIO=HASH(0x395f7ac)
[05-30-2016 :: 12:59:11] [Quests] Tying perl output to eqemu logs
[05-30-2016 :: 12:59:11] [Quests] Creating EQEmuIO=HASH(0xe241e4c)
[05-30-2016 :: 12:59:11] [Quests] Creating EQEmuIO=HASH(0xe22323c)
[05-30-2016 :: 12:59:11] [Quests] Loading perlemb plugins.
[05-30-2016 :: 12:59:11] [Quests] Unquoted string "false" may clash with future reserved word at plugins/Expeditions.pl line 375.
[05-30-2016 :: 12:59:11] [Quests] Subroutine Cwd::fastcwd redefined at C:/Perl/lib/Cwd.pm line 812.
[05-30-2016 :: 12:59:11] [Quests] Subroutine Cwd::getcwd redefined at C:/Perl/lib/Cwd.pm line 812.
[05-30-2016 :: 12:59:11] [Quests] Subroutine Cwd::abs_path redefined at C:/Perl/lib/Cwd.pm line 812.
[05-30-2016 :: 12:59:11] [Quests] Subroutine CalcDestFromHeading redefined at plugins/path_tools.pl line 221.
[05-30-2016 :: 12:59:11] [Quests] "my" variable $Item1 masks earlier declaration in same scope at plugins/quest_handin.pl line 19.
[05-30-2016 :: 12:59:11] [Quests] "my" variable $Item2 masks earlier declaration in same scope at plugins/quest_handin.pl line 21.
[05-30-2016 :: 12:59:11] [Quests] "my" variable $Item3 masks earlier declaration in same scope at plugins/quest_handin.pl line 23.
[05-30-2016 :: 12:59:11] [Quests] "my" variable $Item4 masks earlier declaration in same scope at plugins/quest_handin.pl line 25.
[05-30-2016 :: 12:59:11] [Quests] Subroutine RandomRange redefined at plugins/random_utils.pl line 3.
[05-30-2016 :: 12:59:11] [Quests] Subroutine moelib_spawn_block redefined at plugins/spawn_utils.pl line 2.
[05-30-2016 :: 12:59:11] [Quests] Subroutine moelib_spawn_block_center redefined at plugins/spawn_utils.pl line 23.
[05-30-2016 :: 12:59:11] [Quests] Subroutine moelib_spawn_circle redefined at plugins/spawn_utils.pl line 45.
[05-30-2016 :: 12:59:11] [Quests] Subroutine GetMaxLoSDistFromHeading redefined at plugins/spawn_utils.pl line 71.
[05-30-2016 :: 12:59:11] [Quests] Subroutine FaceBestHeading redefined at plugins/spawn_utils.pl line 134.
[05-30-2016 :: 12:59:11] [Quests] Subroutine HeadingToShortestLoS redefined at plugins/spawn_utils.pl line 204.
[05-30-2016 :: 12:59:11] [Quests] Subroutine MoveAwayFromWall redefined at plugins/spawn_utils.pl line 268.
[05-30-2016 :: 12:59:11] [Quests] Subroutine MoveToFirstBestZ redefined at plugins/spawn_utils.pl line 340.
[05-30-2016 :: 12:59:11] [Quests] Subroutine SpawnZone redefined at plugins/spawn_utils.pl line 373.
[05-30-2016 :: 12:59:11] [Quests] Subroutine GetReverseHeading redefined at plugins/spawn_utils.pl line 456.
[05-30-2016 :: 12:59:11] [Quests] Subroutine ConvertHeadingToDegrees redefined at plugins/spawn_utils.pl line 477.
[05-30-2016 :: 12:59:11] [Quests] Subroutine vtell redefined at plugins/voicetell.pl line 6.
[05-30-2016 :: 12:59:11] [Quests] Subroutine Autovtell redefined at plugins/voicetell.pl line 56.
[05-30-2016 :: 12:59:11] [Quests] Useless use of reference constructor in void context at quests/cabeast/Lord_Qyzar.pl line 38.
[05-30-2016 :: 12:59:11] [Quests] Useless use of a constant (1730) in void context at quests/cabeast/Lord_Qyzar.pl line 38.
[05-30-2016 :: 12:59:11] [Quests] Useless use of reference constructor in void context at quests/cabeast/Lord_Qyzar.pl line 47.
[05-30-2016 :: 12:59:11] [Quests] Useless use of a constant (5125) in void context at quests/cabeast/Lord_Qyzar.pl line 47.
[05-30-2016 :: 12:59:11] [Quests] Useless use of reference constructor in void context at quests/cabeast/Lord_Qyzar.pl line 38.
[05-30-2016 :: 12:59:11] [Quests] Useless use of a constant (5124) in void context at quests/cabeast/Lord_Qyzar.pl line 38.
[05-30-2016 :: 12:59:11] [Quests] Useless use of reference constructor in void context at quests/cabeast/Lord_Qyzar.pl line 57.
[05-30-2016 :: 12:59:11] [Quests] Useless use of a constant (5123) in void context at quests/cabeast/Lord_Qyzar.pl line 57.
[05-30-2016 :: 12:59:44] [Quests] Destroying EQEmuIO=HASH(0xe22323c)
[05-30-2016 :: 12:59:44] [Quests] Destroying EQEmuIO=HASH(0xe241e4c)
[05-30-2016 :: 12:59:44] [Quests] Tying perl output to eqemu logs
[05-30-2016 :: 12:59:44] [Quests] Creating EQEmuIO=HASH(0xe2d165c)
[05-30-2016 :: 12:59:44] [Quests] Creating EQEmuIO=HASH(0xe2b2a4c)
[05-30-2016 :: 12:59:44] [Quests] Loading perlemb plugins.
[05-30-2016 :: 12:59:44] [Quests] Unquoted string "false" may clash with future reserved word at plugins/Expeditions.pl line 375.
[05-30-2016 :: 12:59:44] [Quests] Subroutine Cwd::fastcwd redefined at C:/Perl/lib/Cwd.pm line 812.
[05-30-2016 :: 12:59:44] [Quests] Subroutine Cwd::getcwd redefined at C:/Perl/lib/Cwd.pm line 812.
[05-30-2016 :: 12:59:44] [Quests] Subroutine Cwd::abs_path redefined at C:/Perl/lib/Cwd.pm line 812.
[05-30-2016 :: 12:59:45] [Quests] Subroutine CalcDestFromHeading redefined at plugins/path_tools.pl line 221.
[05-30-2016 :: 12:59:45] [Quests] "my" variable $Item1 masks earlier declaration in same scope at plugins/quest_handin.pl line 19.
[05-30-2016 :: 12:59:45] [Quests] "my" variable $Item2 masks earlier declaration in same scope at plugins/quest_handin.pl line 21.
[05-30-2016 :: 12:59:45] [Quests] "my" variable $Item3 masks earlier declaration in same scope at plugins/quest_handin.pl line 23.
[05-30-2016 :: 12:59:45] [Quests] "my" variable $Item4 masks earlier declaration in same scope at plugins/quest_handin.pl line 25.
[05-30-2016 :: 12:59:45] [Quests] Subroutine RandomRange redefined at plugins/random_utils.pl line 3.
[05-30-2016 :: 12:59:45] [Quests] Subroutine moelib_spawn_block redefined at plugins/spawn_utils.pl line 2.
[05-30-2016 :: 12:59:45] [Quests] Subroutine moelib_spawn_block_center redefined at plugins/spawn_utils.pl line 23.
[05-30-2016 :: 12:59:45] [Quests] Subroutine moelib_spawn_circle redefined at plugins/spawn_utils.pl line 45.
[05-30-2016 :: 12:59:45] [Quests] Subroutine GetMaxLoSDistFromHeading redefined at plugins/spawn_utils.pl line 71.
[05-30-2016 :: 12:59:45] [Quests] Subroutine FaceBestHeading redefined at plugins/spawn_utils.pl line 134.
[05-30-2016 :: 12:59:45] [Quests] Subroutine HeadingToShortestLoS redefined at plugins/spawn_utils.pl line 204.
[05-30-2016 :: 12:59:45] [Quests] Subroutine MoveAwayFromWall redefined at plugins/spawn_utils.pl line 268.
[05-30-2016 :: 12:59:45] [Quests] Subroutine MoveToFirstBestZ redefined at plugins/spawn_utils.pl line 340.
[05-30-2016 :: 12:59:45] [Quests] Subroutine SpawnZone redefined at plugins/spawn_utils.pl line 373.
[05-30-2016 :: 12:59:45] [Quests] Subroutine GetReverseHeading redefined at plugins/spawn_utils.pl line 456.
[05-30-2016 :: 12:59:45] [Quests] Subroutine ConvertHeadingToDegrees redefined at plugins/spawn_utils.pl line 477.
[05-30-2016 :: 12:59:45] [Quests] Subroutine vtell redefined at plugins/voicetell.pl line 6.
[05-30-2016 :: 12:59:45] [Quests] Subroutine Autovtell redefined at plugins/voicetell.pl line 56.
[05-30-2016 :: 12:59:47] [Quests] Useless use of reference constructor in void context at quests/cabeast/Lord_Qyzar.pl line 38.
[05-30-2016 :: 12:59:47] [Quests] Useless use of a constant (1730) in void context at quests/cabeast/Lord_Qyzar.pl line 38.
[05-30-2016 :: 12:59:47] [Quests] Useless use of reference constructor in void context at quests/cabeast/Lord_Qyzar.pl line 47.
[05-30-2016 :: 12:59:47] [Quests] Useless use of a constant (5125) in void context at quests/cabeast/Lord_Qyzar.pl line 47.
[05-30-2016 :: 12:59:47] [Quests] Useless use of reference constructor in void context at quests/cabeast/Lord_Qyzar.pl line 38.
[05-30-2016 :: 12:59:47] [Quests] Useless use of a constant (5124) in void context at quests/cabeast/Lord_Qyzar.pl line 38.
[05-30-2016 :: 12:59:47] [Quests] Useless use of reference constructor in void context at quests/cabeast/Lord_Qyzar.pl line 57.
[05-30-2016 :: 12:59:47] [Quests] Useless use of a constant (5123) in void context at quests/cabeast/Lord_Qyzar.pl line 57.
I do repop the zone and use #reloadquest.
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  #8  
Old 05-30-2016, 01:22 PM
jaspen
Hill Giant
 
Join Date: Apr 2016
Posts: 107
Default

Is it something to do with the && statements now? Do i need to wrap all the items together with additional ()? Like I said I am a complete idiot with this stuff but I am trying! I haven't found a good example of multiple items being turned in at the same time.

EDIT I believe this has fixed it. I will test and let you guys know. If it does, how do I submit the changes so that it works properly for future players?

(\%itemcount, 1729 => 1, 1730 => 1, 5124 => 1)
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  #9  
Old 05-30-2016, 01:28 PM
jaspen
Hill Giant
 
Join Date: Apr 2016
Posts: 107
Default

Quote:
Originally Posted by cannon View Post
I believe all this does is checks a tomb to verify you are the class that you specify, so if your any other class trying to turn in the items you will get notified that you are not the correct class for the tomb.
It appears it is trying to pull from a plugin file named try_tome_handins. If that is the case, it does not exist. Is there a way of accomplishing this without that file?

EDIT: If I am misreading that and it isn't actually referring to an actual plugin file, let me know.
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  #10  
Old 05-31-2016, 12:47 AM
ghanja's Avatar
ghanja
Dragon
 
Join Date: Aug 2012
Location: Hershey, PA
Posts: 499
Default

Code:
sub EVENT_ITEM {
	if (plugin::check_handin(\%itemcount, 12496 => 1, 5123 => 1)) { #Test of the Zealot (Greenmist Quest 4/8)
		quest::say("At last!! The Chalp diagram. I shall see that the emperor gets this at once. You have proven yourself more than just a mere knight, you are a zealot. Being new to the temple we have need of you in a [matter of betrayal].");
		quest::summonitem(5124);
		quest::givecash("0","0","6","1"); 
		quest::exp(1600);
		quest::ding();
		quest::faction(62,20);
		quest::faction(193,10);
	}
	elsif(plugin::check_handin(\%itemcount, 1729 => 1, 1730 => 1, 5124 => 1)){ #Test of Betrayal (Greenmist Quest 5/8)
		quest::say("Congratulations! You are now a true crusader, but there is no time for celebration. We have lost two of our operatives. Crusaders Golin and Fodcod were dispatched to seek out an ancient artifact, the [visceral dagger]. Where they have gone, I do not know. They have been gone far too long. Find them and return the dagger to me with your crusader khukri and you shall be a hero.");
		quest::summonitem(5125);
		quest::givecash("0","0","0","2"); 
		quest::exp(2000);
		quest::ding();
		quest::faction(62,20);
		quest::faction(193,10);
	}
	elsif(plugin::check_handin(\%itemcount, 7324 => 1, 5125 => 1)){ #Test of the Hero (Greenmist Quest 6/8)
		quest::emote("gazes in astonishment at the dagger. 'Ahhh!! You have brought the sacred visceral dagger back to the Temple of Terror. Let all be aware that the great $name has returned to Cabilis a hero!! You now wield the weapon of a hero. Hail, $name, hero of the Crusaders of Greenmist.");
		quest::summonitem(5126);
		quest::givecash("0","0","0","3"); 
		quest::exp(3000);
		quest::ding();
		quest::faction(62,20);
		quest::faction(193,10);
	}
	#plugin::try_tome_handins(\%itemcount, $class, 'Shadowknight');
	plugin::return_items(\%itemcount);
}
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  #11  
Old 05-31-2016, 08:13 PM
cannon
Hill Giant
 
Join Date: Dec 2004
Location: Pittsburgh, PA
Posts: 128
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Quote:
Originally Posted by jaspen View Post
It appears it is trying to pull from a plugin file named try_tome_handins. If that is the case, it does not exist. Is there a way of accomplishing this without that file?

EDIT: If I am misreading that and it isn't actually referring to an actual plugin file, let me know.
That is in reference to a global plugin, shouldn't make the quest not work, it just verifies that you are the class of the hand in, change the code to what ghanja posted and then save the file, in game type #rq or #reloadquest and this will reload the quest on the server without restarting the server.
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  #12  
Old 05-31-2016, 08:17 PM
jaspen
Hill Giant
 
Join Date: Apr 2016
Posts: 107
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Quote:
Originally Posted by cannon View Post
I believe all this does is checks a tomb to verify you are the class that you specify, so if your any other class trying to turn in the items you will get notified that you are not the correct class for the tomb.
Sorry about not updating you guys on this but I had some stuff come up. I had the problem solved in post #10 and ran through all steps with a test character. The quests work but I was trying to go the extra mile to make sure it did a class check as well.

I do appreciate all the responses though. If anyone knows how to get the class check in, let me know.
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  #13  
Old 05-31-2016, 09:12 PM
ghanja's Avatar
ghanja
Dragon
 
Join Date: Aug 2012
Location: Hershey, PA
Posts: 499
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Code:
sub EVENT_ITEM {
	if ($class eq "Shadowknight") {
		if (plugin::check_handin(\%itemcount, 12496 => 1, 5123 => 1)) { #Test of the Zealot (Greenmist Quest 4/8)
			quest::say("At last!! The Chalp diagram. I shall see that the emperor gets this at once. You have proven yourself more than just a mere knight, you are a zealot. Being new to the temple we have need of you in a [matter of betrayal].");
			quest::summonitem(5124);
			quest::givecash("0","0","6","1"); 
			quest::exp(1600);
			quest::ding();
			quest::faction(62,20);
			quest::faction(193,10);
		}
		elsif(plugin::check_handin(\%itemcount, 1729 => 1, 1730 => 1, 5124 => 1)){ #Test of Betrayal (Greenmist Quest 5/8)
			quest::say("Congratulations! You are now a true crusader, but there is no time for celebration. We have lost two of our operatives. Crusaders Golin and Fodcod were dispatched to seek out an ancient artifact, the [visceral dagger]. Where they have gone, I do not know. They have been gone far too long. Find them and return the dagger to me with your crusader khukri and you shall be a hero.");
			quest::summonitem(5125);
			quest::givecash("0","0","0","2"); 
			quest::exp(2000);
			quest::ding();
			quest::faction(62,20);
			quest::faction(193,10);
		}
		elsif(plugin::check_handin(\%itemcount, 7324 => 1, 5125 => 1)){ #Test of the Hero (Greenmist Quest 6/8)
			quest::emote("gazes in astonishment at the dagger. 'Ahhh!! You have brought the sacred visceral dagger back to the Temple of Terror. Let all be aware that the great $name has returned to Cabilis a hero!! You now wield the weapon of a hero. Hail, $name, hero of the Crusaders of Greenmist.");
			quest::summonitem(5126);
			quest::givecash("0","0","0","3"); 
			quest::exp(3000);
			quest::ding();
			quest::faction(62,20);
			quest::faction(193,10);
		}
		#plugin::try_tome_handins(\%itemcount, $class, 'Shadowknight');
	}
	plugin::return_items(\%itemcount);
}
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  #14  
Old 05-31-2016, 09:28 PM
jaspen
Hill Giant
 
Join Date: Apr 2016
Posts: 107
Default

Thanks ghanja! That looks good and simple enough. I will test it later. I am slowly learning. Emphasis on the slowly part but I do hope to eventually start contributing!
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