Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

Reply
 
Thread Tools Display Modes
  #1  
Old 03-01-2021, 02:23 PM
Bytebait
Sarnak
 
Join Date: Oct 2014
Location: Colorado
Posts: 74
Default Start Chat With Item?

There's got to be a way to start a chat with an Item, like in a classic D&D session where your sword talks to you. Is there an Item already in game that I can see how it's done and if not, how would I go about doing this?
Reply With Quote
  #2  
Old 03-01-2021, 02:30 PM
Huppy's Avatar
Huppy
Demi-God
 
Join Date: Oct 2010
Posts: 1,333
Default

EVENT_ITEM_CLICK in an item quest script, would be my first thought.
__________________
Hanging out at Antonica.World
Reply With Quote
  #3  
Old 03-01-2021, 02:54 PM
Bytebait
Sarnak
 
Join Date: Oct 2014
Location: Colorado
Posts: 74
Default

Ok, I think I have the start of it. In case anyone else needs this.
create a script in quests/global/items/script_5000.pl for example

#the itemid is the number of your item you're trying to click.
sub EVENT_ITEM_CLICK {
if($itemid == 147498 ){
$client->Message(15, "I hope you can see this!");
}
}


In Peq , On the Edit Item page there is a Script File ID. This would be 5000 as it ignores the script_ portion of the filename.
Reply With Quote
  #4  
Old 03-01-2021, 04:48 PM
Bytebait
Sarnak
 
Join Date: Oct 2014
Location: Colorado
Posts: 74
Default

Ok, the following does the following, but does not 'listen' to a reply from the client. When item 147498 is clicked, its prints out "Pick True or False 'True' or 'False'.
clicking either True or False will have your character say
says 'True'
says 'False'

What am I missing to have the elsif listen to the True or False? Can it be done from an item?


Code:
sub EVENT_ITEM_CLICK {
	if($itemid == 147498){
		EVENT_SAY();
	}
} 


sub EVENT_SAY{
	if($itemid == 147498){
		$client->Message(15, "Pick True or False [" . quest::saylink("True") . "].  or [" . quest::saylink("False") . "].");
	}	
	elsif ($text=~/True/i) {
		$client->Message(15, "You picked True.");	
		quest::ding();	
	}
	elsif ($text=~/False/i) {
		$client->Message(15, "You picked False.");
		quest::ding();
		
	} 
}
Reply With Quote
  #5  
Old 03-01-2021, 08:30 PM
Splose
Banned
 
Join Date: Apr 2014
Posts: 279
Default

Quote:
Originally Posted by Bytebait View Post
Ok, the following does the following, but does not 'listen' to a reply from the client. When item 147498 is clicked, its prints out "Pick True or False 'True' or 'False'.
clicking either True or False will have your character say
says 'True'
says 'False'

What am I missing to have the elsif listen to the True or False? Can it be done from an item?


Code:
sub EVENT_ITEM_CLICK {
	if($itemid == 147498){
		EVENT_SAY();
	}
} 


sub EVENT_SAY{
	if($itemid == 147498){
		$client->Message(15, "Pick True or False [" . quest::saylink("True") . "].  or [" . quest::saylink("False") . "].");
	}	
	elsif ($text=~/True/i) {
		$client->Message(15, "You picked True.");	
		quest::ding();	
	}
	elsif ($text=~/False/i) {
		$client->Message(15, "You picked False.");
		quest::ding();
		
	} 
}
You need to remove the event say and put it in global_player.pl or the player.pl in the specific zone folder you want this to work in. Its best to make the saylink silent and make a fake command for it.

Code:
	# quest::saylink("#pick true",1,"True");
	# quest::saylink("#pick false",1,"False");
	if($text=~/#pick/i) {
		my @arg = split(' ', $text);
		if($arg[1] eq "true") {
			#do something
		} elsif ($arg[1] eq "false") {
			#do something different
		} else {
			#do something else entirely
		}
	}
Reply With Quote
  #6  
Old 03-02-2021, 03:45 PM
Bytebait
Sarnak
 
Join Date: Oct 2014
Location: Colorado
Posts: 74
Default

Perfect, thank you!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:07 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3