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  #1  
Old 02-16-2018, 05:16 PM
laxative
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Join Date: Aug 2008
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Default Customizing code using the new installer

Hi There,

Question for the custom coders out there.

I wiped my drive a bit ago, and then happened to be looking back here and saw the modular/scripted setup. Which I've now got working pretty well.

So now..

When I was running the server before I had multiple changes in combat.cpp and a few other minor coding changes I think mostly aligned with world.exe

Is there a consice method for me to now compile my own code?

If I were to download from the GitHub the source is it still customizable using Visual Studio in the legacy fashion.

Do I need to download the entire project..?

thanks
Laxx
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  #2  
Old 02-16-2018, 05:48 PM
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Uleat
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Default

You can read through this thread to get the gist of what's needed: http://www.eqemulator.org/forums/showthread.php?t=41668

In particular: http://www.eqemulator.org/forums/sho...47&postcount=7
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  #3  
Old 02-20-2018, 10:04 AM
laxative
Hill Giant
 
Join Date: Aug 2008
Location: NorthEast
Posts: 115
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Thanks Uleat.. that 2nd link is exactly what I was looking for. I rummaged through my old emu materials this weekend and found a printed version very similar.

Is the GIT repository the same one that is being used/updated in Akkadius's modular setup?

Laxx
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  #4  
Old 02-20-2018, 01:28 PM
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Uleat
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The pre-built binaries in Akkadius's installer are built from the code in the repository.

They're usually behind current and we try to ensure those are stable.
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