Go Back   EQEmulator Home > EQEmulator Forums > General > General::Server Discussion

General::Server Discussion Discussion about emulator servers.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #16  
Old 09-22-2009, 04:35 PM
Ansley1
Sarnak
 
Join Date: Mar 2009
Posts: 78
Default

Quote:
Originally Posted by Ozium View Post
i like the idea and had a test char to check out server but ......

sorry no way i can take the grind of normal xp, what are the death mechanics? leave a corpse with all gear ???
Yes every thing is as close to real everquest as possible when it was released. CR's-Exp loss-Slow exp-Prolly alot of LFG-the whole thing
Reply With Quote
  #17  
Old 09-22-2009, 09:15 PM
cassarubi
Fire Beetle
 
Join Date: Jun 2009
Location: wa
Posts: 2
Default

Sounds like the best server ever, doing things right the first time. Everyone ought to be there!
Reply With Quote
  #18  
Old 09-23-2009, 01:37 AM
Joebrew
Fire Beetle
 
Join Date: Sep 2009
Posts: 2
Default

Do certain races get exp penalties like old times, example being half-elfs being slow levelers? Awesome work by the way and I cant wait to play.
Reply With Quote
  #19  
Old 09-23-2009, 02:57 AM
Tantalar
Sarnak
 
Join Date: Dec 2007
Posts: 37
Default

yes lol half elf ranger, troll sk... they will be brutally hard to level up.
Reply With Quote
  #20  
Old 09-23-2009, 12:03 PM
Morgo
Fire Beetle
 
Join Date: Jul 2009
Location: Canada
Posts: 1
Default

Good. I'm glad things will be as difficult, or "classic" as they once were. No 2x exp, no porters or soulbinders indeed. If you really want these things, go play somewhere else - there's lots of servers with custom rulesets.

Hopefully the need to 2box never arises...
Reply With Quote
  #21  
Old 09-23-2009, 03:50 PM
Manix25
Sarnak
 
Join Date: Jul 2007
Posts: 31
Default

I will definetly be checking this out.Been waiting for the official release.
Reply With Quote
  #22  
Old 09-24-2009, 02:46 PM
eq4me
Hill Giant
 
Join Date: Jul 2006
Posts: 166
Default

Ooooh. My fingers are twitching and this time not from RSI. That is one server that could lure me out of hiding.

Well, if I only could remember one of my login passwords ...
Reply With Quote
  #23  
Old 09-24-2009, 03:43 PM
fender07
Fire Beetle
 
Join Date: Sep 2005
Posts: 2
Default

I can't wait for this to come out, I've been waiting for EQC all this time!
Reply With Quote
  #24  
Old 09-24-2009, 07:40 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,450
Default

Good luck guys, It isn't a classic client, but it's the classic content, which is probably the next best thing. Best of luck on your server!
Reply With Quote
  #25  
Old 09-25-2009, 03:10 PM
Pyrocat22259
Fire Beetle
 
Join Date: Mar 2006
Posts: 7
Default

This is exactly what I was looking for when I joined the EQEmulator community, and as soon as I heard about it I began beta testing for it. I'm very happy to see it finally being released, and it seems a lot of other people are to.

*cracks open a bottle of Blackburrow Stout*

Cheers!
Reply With Quote
  #26  
Old 09-25-2009, 03:14 PM
Pyrocat22259
Fire Beetle
 
Join Date: Mar 2006
Posts: 7
Default

Quote:
Originally Posted by Joebrew View Post
Do certain races get exp penalties like old times, example being half-elfs being slow levelers? Awesome work by the way and I cant wait to play.
Yes, racial and class based experience penalties will be in place (as far as I know). Personally, I have argued against keeping class based penalties but for keeping racial penalties, but I haven't heard any change in policy yet.

If I remember correctly, half elves have no inherent penalty or bonus. Halflings get a small bonus, ogres trolls and iksar get a large penalty.
Reply With Quote
  #27  
Old 09-25-2009, 06:22 PM
nilbog
Hill Giant
 
Join Date: Nov 2007
Posts: 197
Default

As far as penalties are concerned, I responded in the other thread but not this one.

Here's a copy of the information

Code:
29 //experience modifiers based on race and class, used if USE_RACE_CLASS_XP_MODS is defined
   30 //                            hum     bar     eru     elf     hie     def     hef     dwa     tro     ogr     hal    gno     iks,    vah     frog
   31 float  race_modifiers[15] = { 100.0f, 105.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 100.0f, 120.0f, 115.0f, 95.0f, 100.0f, 120.0f, 100.0f, 100.0f}; // Quagmire - Guessed on iks and vah
   32 
   33 //                            war   cle    pal    ran    shd    dru    mnk    brd    rog    shm    nec    wiz    mag    enc    bst    bes
   34 float class_modifiers[16] = { 9.0f, 10.0f, 14.0f, 14.0f, 14.0f, 10.0f, 12.0f, 14.0f, 9.05f, 10.0f, 11.0f, 11.0f, 11.0f, 11.0f, 10.0f, 10.0f};
legend: if smaller numbers are faster exp, then halfling warrior is fastest!
Reply With Quote
  #28  
Old 09-25-2009, 07:32 PM
Traul
Hill Giant
 
Join Date: Jun 2005
Posts: 106
Default

Rangers being heavily penalized when they're already the worst class makes zero sense (and Sony eventually admitted this).

But hey, Classic = Perfect right?
Reply With Quote
  #29  
Old 09-25-2009, 08:40 PM
nilbog
Hill Giant
 
Join Date: Nov 2007
Posts: 197
Default

Sucks to be rangers in the story of classic. :(

Classic isn't perfect. It did, however, provide the fun and footwork necessary for sony to still be leeching money, 16 expansions later.
Reply With Quote
  #30  
Old 09-25-2009, 09:10 PM
SilentCurse
Fire Beetle
 
Join Date: Sep 2002
Posts: 7
Default

Yes I do hope that you guys still try to keep a sense of balance, even though you want it to be 'classic'. Don't think 'classic' was the end all/be all of Everquest - the game is far from perfect, just don't let the quest for 100% classic destroy the fun for certain players.

edit: *cough* bards/rangers
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:44 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3