You should kill four Defenders, then a fifth one will spawn (wait for him), when you kill Defender 5, it will be a random draw on the other two tribes spawning in the zone.
This is as far as I got with this work (burn-out), I made all three tribes on separate spawns and implemented a 'cycle system' - I also made sure all named mobs from all the tribes had their proper drops.
The way to get the Defenders to spawn, is to kill the main boss in the dominating tribes's home cave/town. I did this a long time ago, so I forgot which were the bosses names.
Grimlings base is in the village
Wolves base is in the cave same side river as the Gremlin Village is, and Owls is in the Cave other side of river, up by cat town entrance.
I know there's more to it - but since on live, this tribal system in Hollowshade was always broken (during the period I played there), I never got a good bead on how it fully worked.
Hollowshade was a zone that never really caught on to well, because SOE was on an 'expansion bender' (they still are), so the zone and its drops quickly became worthless void the druids that farmed for Owlbear pelts.
BtW, the zone always defaults to Grimlings - if the zone is dynamic, don't zone out , else it will reset back to Grimlings.
Last edited by Angelox; 07-06-2009 at 06:04 AM..
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