//Work-around for there being no 2HP skill - We use 99 for the 2HB animation and 36 for pierce messages
if(skillinuse == 99)
skillinuse = static_cast<SkillType>(36);
Yeah, sorry, I did it again! Was putting in a few changes at once and didn't pay close enough attention to that one. I will put in that fix tonight, Taurinus. Thanks yet again for that.
Just remembered that I forgot to put Taurinus' name next to the fix changelog. Sorry about that! I didn't actually mention the fix in the changelog.txt file itself, just in the SVN revision list. If you want, I can try to remember to add a note about it with your name with the next update I do. Normally I try to always put credit in for other people's code, but was a bit rushed and had some other major issues going on that had me a bit distracted.
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