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  #1  
Old 09-08-2016, 11:40 PM
Rymy
Fire Beetle
 
Join Date: Jul 2016
Posts: 13
Default Items with Worn see invis?

Is this possible in the client? Having trouble finding where in the code how see invis is handled.
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  #2  
Old 09-09-2016, 12:04 AM
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ghanja
Dragon
 
Join Date: Aug 2012
Location: Hershey, PA
Posts: 499
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Quote:
Originally Posted by Rymy View Post
Is this possible in the client? Having trouble finding where in the code how see invis is handled.
Not sure what your question is.

You want an item with see invis when worn? Or, what's your end goal/question?
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  #3  
Old 09-09-2016, 12:17 AM
Rymy
Fire Beetle
 
Join Date: Jul 2016
Posts: 13
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Yes, the end goal is to have an item with worn see invis. But it wasn't working so it led me to the more general question of how the client calculates/determines if you have see invis.
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  #4  
Old 09-09-2016, 11:31 AM
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NatedogEZ
Developer
 
Join Date: Dec 2012
Posts: 515
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It works just fine.. make sure the worntype is 6 or whatever its supposed to be (on the item.. pretty sure 6 is the correct number to use cant check right now)
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  #5  
Old 09-09-2016, 02:26 PM
nilbog
Hill Giant
 
Join Date: Nov 2007
Posts: 197
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Look up the details of an item that already has worn see invis like Fingerbone Hoop.
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  #6  
Old 09-09-2016, 10:45 PM
Rymy
Fire Beetle
 
Join Date: Jul 2016
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Ok good to look at. Does anyone know where in the server code that the worn see invis is calculated?
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  #7  
Old 09-09-2016, 10:57 PM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
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https://github.com/EQEmu/Server/blob...fects.cpp#L610
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