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  #16  
Old 06-01-2009, 09:02 AM
ndnet
Hill Giant
 
Join Date: Oct 2003
Posts: 105
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Believe we got this fixed.

In common/shareddb.cpp: SaveInventory -

The query builder sprintf format references %lu, long unsigned integers. Above this code the array of augments is init'd as uint32. On a 32-bit system this is correct, but on a 64-bit system it appears to be giving overflows, resulting in the database getting filled with the max value for the column (default is 0 so it's not just spewing nulls).

Casting the augment item IDs to (unsigned long) in the MakeAnyLenString query build results in correct behavior. We may need to look further into our defined basic datatypes and more closely at the compiler warnings (this was one of them) to ensure the trunk operates on both architectures equally.
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  #17  
Old 06-01-2009, 11:59 AM
KingMort
Banned
 
Join Date: Sep 2006
Posts: 841
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Devs... Is there anything else we should know when transfering over to a 64 bit system??

Seems also some times Stackable / Tradeable items become no drop after zoning...

God knows what else will happen lol
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  #18  
Old 06-01-2009, 05:59 PM
bowmaster
Discordant
 
Join Date: Jan 2007
Posts: 300
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no drop gear , turn tradeable hehe
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