Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

Reply
 
Thread Tools Display Modes
  #16  
Old 09-06-2006, 12:39 PM
eq4me
Hill Giant
 
Join Date: Jul 2006
Posts: 166
Default

Quote:
Originally Posted by Angelox
I was thinking of openzone, but then I thought, "how could I make the s3d file if I didn't have any s3d file to start with?" But now that you pointed out the egg support by openzone, I'll try again. maybe I can somehow open the egg file, then save as s3d.
I gave it a whirl too. But in Openzone 7.2 I found no indication that the .eqg file format is supported. But maybe I didnt look hard enough.
Reply With Quote
  #17  
Old 09-06-2006, 01:54 PM
eq4me
Hill Giant
 
Join Date: Jul 2006
Posts: 166
Default

This might be a start:

S3DSpy can extract content from the .eqg files.

http://prdownloads.sourceforge.net/e...S3DSpy_1.2.zip

Maybe the .ter file you see can be further converted.

But maybe it would be better to send fathernitwit a PM so he doesnt accidently overlook this thread. I bet he knows much more about this.
Reply With Quote
  #18  
Old 09-06-2006, 02:58 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

heres an interesting thread from when Omens first came out - gave me a better idea on what the eqg file is - seems Omens expansion introduced this format.
http://www.eqemulator.net/forums/showthread.php?p=92127
Reply With Quote
  #19  
Old 09-06-2006, 03:54 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

there is a mod around here somewhere to make azone read in ter files (by daeken). I havent taken the time to integrate it properly, but it should still work.
Reply With Quote
  #20  
Old 09-06-2006, 08:36 PM
eq4me
Hill Giant
 
Join Date: Jul 2006
Posts: 166
Default

Quote:
Originally Posted by fathernitwit
there is a mod around here somewhere to make azone read in ter files (by daeken). I havent taken the time to integrate it properly, but it should still work.
I recon you mean this thread: http://www.eqemulator.net/forums/showthread.php?t=17261

Unfortunately the Link is now defunct and I cant find an alternate source. Anyone has this azone_eqg.tar.bz2 lying around on his harddrive?

Last edited by eq4me; 09-07-2006 at 05:10 AM..
Reply With Quote
  #21  
Old 09-06-2006, 11:27 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Quote:
Originally Posted by eq4me
I recon you mean this thread: http://www.eqemulator.net/forums/showthread.php?t=17261

Unfortunately the Link is now defunct and I cant find an alternate source. Anyone has this azone_eqg.tar.bz2 lying around on his harddrive?
Well, we're a lot closer now, If I get my hands on a copy and manage to get it all working, I'll take time out and generate all the missing maps so this won't be a problem in the future.
Reply With Quote
  #22  
Old 09-07-2006, 01:08 AM
eq4me
Hill Giant
 
Join Date: Jul 2006
Posts: 166
Default

Here is something to speed up the process.

make a temorary directory, copy ./azone in there and make softlinks from the .eqg files in your everquest directory to here. Then go over all the .eqg files and feed em to azone one at a time.

Code:
mkdir /var/tmp/build
cd /var/tmp/build/
cp <path to azone>/azone .
ln -s <path to everquest directory>/*eqg .
for i in `ls |grep "\.eqg"|cut -d"." -f1` ; do ./azone $i ; done
rm *.eqg
Voila, you are left with alot of map files. Now the only thing left to do is to determine what .eqg files where actual zone files and have no .map file yet.
If you can find this out in advance make an txt file with the filenames and modify the script to this

Provided that the name of the file with the new zones is 'eqg_zonefiles':
Code:
mkdir /var/tmp/build
cd /var/tmp/build/
cp <path to azone>/azone .
ln -s <path to everquest directory>/*eqg .
for i in `cat eqg_zonefiles|cut -d"." -f1` ; do ./azone $i ; done
rm *.eqg

Last edited by eq4me; 09-07-2006 at 09:12 AM..
Reply With Quote
  #23  
Old 09-07-2006, 03:08 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

hmm... I cant seem to find this file either... somebody out there has to have it laying around....
Reply With Quote
  #24  
Old 09-13-2006, 12:34 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

It seems when I first started Harbingers Spire , spells worked - now, the don't - I know there was never a map file. I'm wondering if there was a change in the code to affect this? of maybe I was pipe-dreaming again?
Reply With Quote
  #25  
Old 10-23-2006, 06:25 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Quote:
Originally Posted by eq4me
Here is something to speed up the process.

make a temorary directory, copy ./azone in there and make softlinks from the .eqg files in your everquest directory to here. Then go over all the .eqg files and feed em to azone one at a time.

Code:
mkdir /var/tmp/build
cd /var/tmp/build/
cp <path to azone>/azone .
ln -s <path to everquest directory>/*eqg .
for i in `ls |grep "\.eqg"|cut -d"." -f1` ; do ./azone $i ; done
rm *.eqg
Voila, you are left with alot of map files. Now the only thing left to do is to determine what .eqg files where actual zone files and have no .map file yet.
If you can find this out in advance make an txt file with the filenames and modify the script to this

Provided that the name of the file with the new zones is 'eqg_zonefiles':
Code:
mkdir /var/tmp/build
cd /var/tmp/build/
cp <path to azone>/azone .
ln -s <path to everquest directory>/*eqg .
for i in `cat eqg_zonefiles|cut -d"." -f1` ; do ./azone $i ; done
rm *.eqg
Does this mean there's a way to convert eqg ro map?
Reply With Quote
  #26  
Old 10-24-2006, 11:01 AM
LostZaphod
Sarnak
 
Join Date: May 2006
Posts: 43
Default

Quote:
Originally Posted by fathernitwit
hmm... I cant seem to find this file either... somebody out there has to have it laying around....
I have searched up and down and found a few web references but no files... (all links goto unregistered domain names)

FNW
Here are a few names that might have the same header and c++ files i found,
could you look for these file names?

openeq.tar.bz2
openeq_win32.zip
openeq_win32_vc6.zip

I did find this
http://www.eqemulator.net/forums/sho...2&page=2&pp=15
at the very bottom is "eqgter_loader.zip" but it is only 2 files maybe useful...

On this page is the "main" process referencing ter.h
http://www.eqemulator.net/forums/showthread.php?t=15957
but as you already know, we have to find its source.

Last edited by LostZaphod; 10-24-2006 at 07:46 PM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:15 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3