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  #1  
Old 10-17-2011, 04:52 PM
Expletus
Hill Giant
 
Join Date: Jan 2010
Location: Baltimore Maryland
Posts: 152
Default #texture cmd

Not sure if I am missing something, but when I create a new npc, I get it to spawn the model and cycle through various textures. Change the texture to something I want and commit to it.

I reboot the server and the textures are showing as default per that model. I did #npcstats and it shows the texture I assigned, however visually it is still showing default. I can do #texture 10 and it will show texture 10, but respawns under default texture (still shows texture 10 on npcstats).

It's a global model. Set to neutral. Any Ideas?

*happens with all models I've tried*
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  #2  
Old 10-17-2011, 08:35 PM
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trevius
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Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

The #texture command is simply an illusion, it doesn't update the database. To update the database, use "#npcedit texture <number>".

Another pretty handy command is #fixmob. You can use it to cycle through races, genders, textures, etc, which is nice cause you can make the commands into hotkeys. Then, you can quickly figure out exactly how you want the NPC to look and set it with the #npcedit commands. You can also save features of playable races with #featuresave.
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