Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-05-2007, 09:26 AM
endra
Sarnak
 
Join Date: Jul 2007
Posts: 30
Default "npcspawn create/add" not working.

I've used both commands and It wont pop my npc where its supposed to be when I reenter the zone and play with #sendzonespawns and #repop. I don't kill them so they should pop normally, but even If I exit and enter the zone again there still is nothing. I used the npcedit commands on my pets to make them stronger and used #npcspawn update to commit the changes, which is the only thing I can think of that might have caused this because it was working before.
Reply With Quote
  #2  
Old 08-05-2007, 10:02 AM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,475
Default

I created a guide some time ago on how to spawn ingame -
It may answer your question -

http://66.159.225.58/eqemu/spawning_tut/index.html

GeorgeS
__________________
Your source for EQ database tools
Toolshop is open for business


http://www.georgestools.chrsschb.com//
Reply With Quote
  #3  
Old 08-05-2007, 10:43 AM
endra
Sarnak
 
Join Date: Jul 2007
Posts: 30
Default Cant think of a title

Your guide would be perfect for me if the #npcspawn add command worked. I probably somehow broke it playing with my pet. It's adding the npcs to the npc_types table but I cant tell yet if its been adding them to spawngroups but im guessing not because they don't show up. I can spawn stuff already in the db. But if I create a new npc type via the #spawn command I can't get the spawns to work.

Last edited by endra; 08-05-2007 at 07:26 PM..
Reply With Quote
  #4  
Old 08-09-2007, 03:53 PM
gernblan
Discordant
 
Join Date: Aug 2006
Posts: 394
Default

He's right. It IS broken... #npcspawn add and crete aren't working properly. They simply aren't updating the db every time. Seems I can spawn ONE new mob and add or create... then reload the zone and it's there.

Then, if I try to #npcspawn add based off of him, no go. They simply do not happen.

Also, #npcspawn add off of any other mob, no go if I make more than one.

Same with create (not that you'd want to create so many NPCs normally...)

This bug survives even a server reset. Meaning... I can reboot the server and STILL not be able to do any of the above.

I think this broke in 1025. All was well before that. At least it was still ok in 1018.
__________________
--
Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
Reply With Quote
  #5  
Old 08-09-2007, 03:54 PM
gernblan
Discordant
 
Join Date: Aug 2006
Posts: 394
Default

Quote:
Originally Posted by GeorgeS View Post
I created a guide some time ago on how to spawn ingame -
It may answer your question -

http://66.159.225.58/eqemu/spawning_tut/index.html

GeorgeS
...and this is a GREAT GREAT guide. Thank you.
__________________
--
Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
Reply With Quote
  #6  
Old 11-27-2007, 04:11 AM
Diuretic
Sarnak
 
Join Date: Oct 2007
Posts: 30
Default

Is this still not working? I had just gone through the test scenario last night, but I intentionally didn't save my work.

And if it isn't working, does that mean, for now, I must do all my persistent spawning in SQL instead of in-game?

Thanks,

D.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:59 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3