Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #31  
Old 03-04-2008, 02:18 PM
gernblan
Discordant
 
Join Date: Aug 2006
Posts: 394
Default

I quite agree.

Our plans are to use some from each theme for standalone dungeons, and even a few chained dungeon crawls, then use the rest of the zone slots for completely custom (original) zones.
__________________
--
Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
Reply With Quote
  #32  
Old 11-30-2008, 08:56 PM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

Quote:
Originally Posted by WildcardX View Post
All you LDoN haters out there are going to be sad to hear work has already begun on LDoN, mostly at PEQ so far, but LDoN is coming to an emulated server near you.. probably not until sometime after the holidays though.
Did this ever get done? I haven't looked over the task system enough to see if it encompasses LDoN.
Reply With Quote
  #33  
Old 11-30-2008, 09:46 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
Default

It doesn't. The LDoN system is quite a bit different than the task system.
Reply With Quote
  #34  
Old 12-08-2008, 04:27 PM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
Default

That's what I thought, too. I just didn't want someone saying that it has been done, and it's in this new system noob! heh =) thanks for clarifying.
Reply With Quote
  #35  
Old 12-09-2008, 10:05 AM
bushman77
Hill Giant
 
Join Date: May 2003
Location: In the bush
Posts: 129
Default ldon thingy

here is something in the archives i found you may want to play with it
http://eqemulator.net/forums/showthr...ight=adventure
Reply With Quote
  #36  
Old 12-09-2008, 11:25 AM
unknownhost
Sarnak
 
Join Date: Dec 2006
Posts: 89
Default

love LDON's. the only problem on live was that much better equipment was faaar easier to get. especially once generic uber gear (for level)started dropping off any mob in the game. on the Emu things are still, forgive me, archaic enough that the LDON gear is still useful i feel. it certainly seems on par/better than hate/fear and velious gear. and the customization options this type of work brings up are very interesting!

anyways, just couple things havent heard anyone mention so just in case...

dont forget the leaderboard system with the ldon's! i say this not to add to you guys already overwhelmed paletes but rather because i guess it might be easier to code in things like that if its supported by the initial design?

that and Augments were a crucial part of the LDON's loot. seperate thread there (and i think theres already an ongoing one or two...) but i fully understand that those are being a PIA up til now for everyone.



i really hope one day i can actually contribute to this stuff... sucks watching it all go down all the time. /grumble about his own complete lack of coding ability.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:54 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3