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  #1  
Old 11-15-2004, 11:18 AM
Shadowsbane
Fire Beetle
 
Join Date: Nov 2004
Location: NC, USA
Posts: 4
Default Poor Vah shir...

Maybe... I was the only one that loved the Vah Shir (and no, i resent the remark about the "hellokitty" crap. But the Vah shir were my favorite class. I was relatively crushed to find out that they were not supported here... Any idea if they will be brought back? Or am i really the only one who loved them?
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  #2  
Old 11-15-2004, 11:19 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

They aren't supported here? Since when?
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #3  
Old 11-15-2004, 11:20 AM
Shadowsbane
Fire Beetle
 
Join Date: Nov 2004
Location: NC, USA
Posts: 4
Default

It told me that they were useless and that they were removed as player characters and are only used as target practise... Since they were the ONLY reason i came back to EQ, i kinda wanted to play one... I am determined to get those darned claws...
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  #4  
Old 11-15-2004, 11:24 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
It
Who?

As long as you dont use PEQ, Vah Shir work fine.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #5  
Old 11-15-2004, 11:28 AM
Shadowsbane
Fire Beetle
 
Join Date: Nov 2004
Location: NC, USA
Posts: 4
Default

I just started this server today.
I have the trilogy installed, and luclin.
i followed all the directions to install and get the accounts and so one and so forth.
I went to create my first character, and clicked vah shir.
after many such attempts, i read the bottom box on the screen, it said "the vah shir were the no use token race that came with the useless patch luclin, they have been used only for target practise " or something to that effect, and it wont let me make a character with it.

I didnt mean sfor this to become a support ticket. I just thought i couldnt make a vah shir.

please, if you use AIM or YAHOO or ICQ let me know, we can continue this there instead...
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  #6  
Old 11-15-2004, 11:37 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

I'm not sure what to tell you, lol. I know that Vah Shir work fine on Evolution II (the server I work on), and we use 0.6.0-DR1.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #7  
Old 11-15-2004, 11:46 AM
Shadowsbane
Fire Beetle
 
Join Date: Nov 2004
Location: NC, USA
Posts: 4
Default

please email me at shadowsbane@gmail.com

i am interested in how to get a vah shir character as a player character, as they are the ONLY reason that i came back to EQ in the first place.
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  #8  
Old 11-15-2004, 08:21 PM
tcsmyworld's Avatar
tcsmyworld
Discordant
 
Join Date: Feb 2002
Posts: 452
Default

..
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  #9  
Old 11-16-2004, 03:12 AM
wize_one
Dragon
 
Join Date: Jan 2004
Location: LasShithole, NV
Posts: 520
Default

check your variables table and set expansions to 255.. that will turn on all races/classes
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Perfect quote from another site: it's immature pricks who refuse to read the numerous stickies in every forum pointing out what to do and what not to do that get flamed. Grow up and learn to do your fucking homework before opening your cake hole, junior. EQEmu doesn't like you anymore, and that's why you're getting errors. So go away.
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  #10  
Old 11-16-2004, 03:36 AM
Slayden
Hill Giant
 
Join Date: Jun 2003
Location: PA
Posts: 203
Default ...

Kerrans > Vah Shir













Better music too =x
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"I know of no higher fortitude than stubbornness in the face of overwhelming odds." Louis Nizer
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  #11  
Old 11-16-2004, 06:05 AM
Snav
Fire Beetle
 
Join Date: Apr 2004
Posts: 4
Default wtf

kerrans and vah shir are both horrible creations... goddamn furries.
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  #12  
Old 11-16-2004, 10:23 AM
Slayden
Hill Giant
 
Join Date: Jun 2003
Location: PA
Posts: 203
Default !

Quote:
kerrans and vah shir are both horrible creations... goddamn furries.
Aight anti-kitty snoogler, you can atleast admit the Kerrans had better music =P
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  #13  
Old 11-17-2004, 02:23 AM
Snav
Fire Beetle
 
Join Date: Apr 2004
Posts: 4
Default

As much as I hate to admit it, they did :P
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  #14  
Old 11-17-2004, 03:10 AM
Mongrel
Hill Giant
 
Join Date: Jul 2003
Location: Germany
Posts: 232
Default

Quote:
after many such attempts, i read the bottom box on the screen, it said "the vah shir were the no use token race that came with the useless patch luclin, they have been used only for target practise " or something to that effect, and it wont let me make a character with it.
Either you're trying to play on Winter's Roar (where the Vah Shir were disabled on purpose) or you patched via the WR patcher and are now trying to play on a different server (which won't work anyway with the WR files) using the WR text files.

The Vah Shir should be available on all "normal" servers.
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