Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-21-2016, 03:29 PM
zerjz3
Banned
 
Join Date: Aug 2010
Location: Sanctuary
Posts: 269
Default Controller NPCs despawning on their own

I have been having issues with controller NPCs despawning for no reason. They are not set to despawn in the database, their scripts have no despawning functions, but after a few hours of the server being up they will just vanish from the zones they're in.

I have tested this with 3 different controllers in 3 different zones. They all have different scripts that do vastly different things, so it's not something with their scripts.

They all use the race 127, if that matters.
Reply With Quote
  #2  
Old 03-21-2016, 03:35 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

These are the new zone controllers? I was under the impression you did not spawn them, they spawned on their own.
Quote:
- When a zone boots, it will spawn an invisible npc by the name of zone_controller
Reply With Quote
  #3  
Old 03-21-2016, 03:51 PM
zerjz3
Banned
 
Join Date: Aug 2010
Location: Sanctuary
Posts: 269
Default

These are not the new zone controllers, but manually created controllers with the name "_"
Reply With Quote
  #4  
Old 03-21-2016, 04:13 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

On any grids?
Reply With Quote
  #5  
Old 03-21-2016, 04:45 PM
zerjz3
Banned
 
Join Date: Aug 2010
Location: Sanctuary
Posts: 269
Default

Nope, not on any grids. They just stand there and do their thing for a few hours until poofing. Won't come back until I #repop force or reboot the zone
Reply With Quote
  #6  
Old 03-21-2016, 08:38 PM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

If you do not mind trying something, throw a despawn event out there with maybe a shout in it. That will tell is if the NPC is indeed despawning through he despawn event.
Reply With Quote
  #7  
Old 03-21-2016, 11:42 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,490
Default

Wasn't there a rule or something added that allowed for rotational spawns? Something that mimicked old live that cycled spawns to increase the chance for named to spawn.
Reply With Quote
  #8  
Old 03-21-2016, 11:53 PM
N0ctrnl's Avatar
N0ctrnl
Discordant
 
Join Date: Jan 2007
Posts: 443
Default

I know a lot of the spawns had despawn timers, or do in the PEQ database. It wasn't anything rule-based that I saw though.
__________________
Ender - Lead GM/Developer
Vegarlson Asylum Server - http://www.vegarlson-server.org/
Reply With Quote
  #9  
Old 03-22-2016, 12:44 AM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,490
Default

Ok, wasn't sure if it was specific to those timers.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:22 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3