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  #1  
Old 02-05-2010, 06:08 PM
dreamseer
Fire Beetle
 
Join Date: Feb 2010
Location: York
Posts: 22
Default How to set players start with 100 in fishing?

I SQL’d class_skill table skill 55 = fishing I believe
update class_skill set skill_55 = 100

Created a new character and the skill was 0

I've looked through the db for a field to use. there is a fishing table but I don't think its for skill
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  #2  
Old 02-05-2010, 06:11 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

class_skill table only sets caps
the actual starting values are hard coded.
Speaking of which would be nice if hard coded 100 in swimming would be removed
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  #3  
Old 02-05-2010, 06:18 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

I think this requires a source code change, e.g. if you look in world/client.cpp line 1177 you will see:
Code:
pp.skills[SENSE_HEADING] = 200;
You would need to add:
Code:
pp.skills[FISHING] = 100;
and recompile.
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  #4  
Old 02-05-2010, 10:20 PM
jkennedy
Hill Giant
 
Join Date: Dec 2009
Posts: 175
Default

Code:
sub EVENT_SAY {
     if ($text =~/Hail/i)  {
          quest::setskill(55,150);   }}
the 55 is the skillid and the 150 is the amount to set it to all they have to do is hail him and bam 150 fishing or w/e u want it t obe
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  #5  
Old 02-11-2010, 09:12 AM
dreamseer
Fire Beetle
 
Join Date: Feb 2010
Location: York
Posts: 22
Default

Thank you guys so much - I think We'll take the opertunity to create an NPC with fishing rod and a Seafaring name to do it and explain how to fish in each starting town

Great help thanks again
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