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  #16  
Old 02-10-2015, 03:40 PM
NatedogEZ's Avatar
NatedogEZ
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Join Date: Dec 2012
Posts: 515
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This may work .. now that I know what you are asking for.

Place all rewards into the correct spot...
Place all possibly turn in items into @item_list...

This will ONLY work if they are single slot items and they match.. (helms give helms.. ect ect...)


Turning in any helm from the list of items will give you your class helm.. ect..

Code:
sub EVENT_ITEM {
	my %rewards = (		   #head arm  bracer hands chest legs  feet
		"Warrior"		=> [4515, 4517, 4518, 4519, 4516, 4520, 4521],  #All the cobalt set.. (for testing)
		"Rogue"			=> [2828, 1001, 1002, 1003, 1004, 1005, 1006],
		"Monk"			=> [2444, 1001, 1002, 1003, 1004, 1005, 1006],
		"Berserker"		=> [2684, 1001, 1002, 1003, 1004, 1005, 1006],
		"Shadowknight"	=> [1819, 1001, 1002, 1003, 1004, 1005, 1006],
		"Paladin"		=> [1810, 1001, 1002, 1003, 1004, 1005, 1006],
		"Ranger"		=> [2493, 1001, 1002, 1003, 1004, 1005, 1006],
		"Bard"			=> [1846, 1001, 1002, 1003, 1004, 1005, 1006],
		"Beastlord"		=> [2562, 1001, 1002, 1003, 1004, 1005, 1006],
		"Cleric"		=> [1803, 1001, 1002, 1003, 1004, 1005, 1006],
		"Druid"			=> [2434, 1001, 1002, 1003, 1004, 1005, 1006],
		"Shaman"		=> [2665, 1001, 1002, 1003, 1004, 1005, 1006],
		"Wizard"		=> [2422, 1001, 1002, 1003, 1004, 1005, 1006],
		"Magician"		=> [2278, 1001, 1002, 1003, 1004, 1005, 1006],
		"Enchanter"		=> [2561, 1001, 1002, 1003, 1004, 1005, 1006],
		"Necromancer"	=> [2381, 1001, 1002, 1003, 1004, 1005, 1006]
	);
	my %reward_type = (
	 4			=> 0,  #Head  
	 128		=> 1,  #Arm
	 1536		=> 2,  #Bracer 
	 4096		=> 3,  #hands
	 131072		=> 4,  #chest
	 262144		=> 5,  #legs
	 524288		=> 6   #feet
	);

	my @item_list = (1001, 1004, 1008, 1009, 1010, 1011, 1012); #THIS would be ALL items that are turned IN
	my $item_turnin = 0;
	if (grep { $_ == $item1 } @item_list) { $item_turnin = $item1; }
	elsif (grep { $_ == $item2 } @item_list) { $item_turnin = $item2; }
	elsif (grep { $_ == $item3 } @item_list) { $item_turnin = $item3; }
	elsif (grep { $_ == $item4 } @item_list) { $item_turnin = $item4; }

	if($item_turnin > 0) {
		my $slots = $client->GetItemStat($item_turnin, "slots");
		if (plugin::check_handin(\%itemcount, $item_turnin => 1)) {
			quest::summonitem($rewards{$class}[$reward_type{$slots}]);
			quest::emote("Works to make a piece of armor from the instructions you provided to him." );
			quest::say ("Here you go $name.");
		}
	}
	
	plugin::return_items(\%itemcount);
}
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  #17  
Old 02-10-2015, 03:45 PM
ghanja's Avatar
ghanja
Dragon
 
Join Date: Aug 2012
Location: Hershey, PA
Posts: 499
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[code]
Code:
Class			Chest	Legs	Head	Shoulders	Arms	Gloves	Boots	Bracers
Magician		2278	2298	2370	2372		2376	2377	2378	2379
Necromancer		2381	2382	2383	2385		2380	2393	2415	2421
Wizard			2422	2423	2424	2425		2430	2431	2432	2433
Cleric			1803	1806	1805	1807		1800	1804	1801	1802
Druid			2434	2435	2436	2437		2438	2439	2442	2443
Shaman			2665	2666	2667	2668		2669	2670	2672	2673
Berserker		2684	2685	2686	2687		2717	2718	2730	2820
Monk			2444	2445	2451	2473		2486	2487	2488	2489
Ranger			2493	2494	2495	2496		2497	2508	2511	2556
Rogue			2828	2829	2830	2831		2832	2833	2834	2827
Paladin			1810	1811	1812	1813		1808	1817	1809	1818
Warrior			1563	1568	1569	1577		1579	1581	1582	1586
Bard			1846	1847	1848	1901		1902	1907	1909	2052
Beastlord		2562	2564	2613	2614		2632	2633	2634	2650
Enchanter		2561	2656	2657	2660		2661	2662	2663	2664
Shadowknight	1819	1823	1824	1825		1826	1836	1844	1845
As per your PM. Yeah a hash of arrays would work just as NateDog provided. Populate his script accordingly using what you PM'ed me.
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  #18  
Old 02-10-2015, 03:48 PM
ghanja's Avatar
ghanja
Dragon
 
Join Date: Aug 2012
Location: Hershey, PA
Posts: 499
Default

You could also make the turn in item the key, then if you kept the array elements aligned (as he said you should anyway), you could use the class id (1-16) to choose the applicable element. If item turned in == element contents, then let the player know they already have their item. <shrug> A few methods of attack with this.
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  #19  
Old 02-10-2015, 03:48 PM
utbbop
Sarnak
 
Join Date: May 2009
Location: Mentor
Posts: 58
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Ok, here are my item numbers as requested...
(There is a large number of these and I am not looking for a hand out so if the task is too daunting to assist with I understand.)
Due to formatting issues with the forum, I have made a google sheet with the information. There are 2 tabs for reference.
https://docs.google.com/spreadsheets...it?usp=sharing

Overall Goal:
Allow someone to turn in a class and slot specific armor piece for a class and slot specific pattern. The ARMOR that is turned in can be for ANY CLASS. The PATTERN that is rewarded should be for the players specific class and should be for the slot that was turned in.
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  #20  
Old 02-10-2015, 03:51 PM
utbbop
Sarnak
 
Join Date: May 2009
Location: Mentor
Posts: 58
Default

Quote:
Originally Posted by NatedogEZ View Post
This may work .. now that I know what you are asking for.

Place all rewards into the correct spot...
Place all possibly turn in items into @item_list...

This will ONLY work if they are single slot items and they match.. (helms give helms.. ect ect...)


Turning in any helm from the list of items will give you your class helm.. ect..

Code:
sub EVENT_ITEM {
	my %rewards = (		   #head arm  bracer hands chest legs  feet
		"Warrior"		=> [4515, 4517, 4518, 4519, 4516, 4520, 4521],  #All the cobalt set.. (for testing)
		"Rogue"			=> [2828, 1001, 1002, 1003, 1004, 1005, 1006],
		"Monk"			=> [2444, 1001, 1002, 1003, 1004, 1005, 1006],
		"Berserker"		=> [2684, 1001, 1002, 1003, 1004, 1005, 1006],
		"Shadowknight"	=> [1819, 1001, 1002, 1003, 1004, 1005, 1006],
		"Paladin"		=> [1810, 1001, 1002, 1003, 1004, 1005, 1006],
		"Ranger"		=> [2493, 1001, 1002, 1003, 1004, 1005, 1006],
		"Bard"			=> [1846, 1001, 1002, 1003, 1004, 1005, 1006],
		"Beastlord"		=> [2562, 1001, 1002, 1003, 1004, 1005, 1006],
		"Cleric"		=> [1803, 1001, 1002, 1003, 1004, 1005, 1006],
		"Druid"			=> [2434, 1001, 1002, 1003, 1004, 1005, 1006],
		"Shaman"		=> [2665, 1001, 1002, 1003, 1004, 1005, 1006],
		"Wizard"		=> [2422, 1001, 1002, 1003, 1004, 1005, 1006],
		"Magician"		=> [2278, 1001, 1002, 1003, 1004, 1005, 1006],
		"Enchanter"		=> [2561, 1001, 1002, 1003, 1004, 1005, 1006],
		"Necromancer"	=> [2381, 1001, 1002, 1003, 1004, 1005, 1006]
	);
	my %reward_type = (
	 4			=> 0,  #Head  
	 128		=> 1,  #Arm
	 1536		=> 2,  #Bracer 
	 4096		=> 3,  #hands
	 131072		=> 4,  #chest
	 262144		=> 5,  #legs
	 524288		=> 6   #feet
	);

	my @item_list = (1001, 1004, 1008, 1009, 1010, 1011, 1012); #THIS would be ALL items that are turned IN
	my $item_turnin = 0;
	if (grep { $_ == $item1 } @item_list) { $item_turnin = $item1; }
	elsif (grep { $_ == $item2 } @item_list) { $item_turnin = $item2; }
	elsif (grep { $_ == $item3 } @item_list) { $item_turnin = $item3; }
	elsif (grep { $_ == $item4 } @item_list) { $item_turnin = $item4; }

	if($item_turnin > 0) {
		my $slots = $client->GetItemStat($item_turnin, "slots");
		if (plugin::check_handin(\%itemcount, $item_turnin => 1)) {
			quest::summonitem($rewards{$class}[$reward_type{$slots}]);
			quest::emote("Works to make a piece of armor from the instructions you provided to him." );
			quest::say ("Here you go $name.");
		}
	}
	
	plugin::return_items(\%itemcount);
}
Ok, this may work.
I will give it a whirl and let you all know the results.
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  #21  
Old 02-10-2015, 04:32 PM
utbbop
Sarnak
 
Join Date: May 2009
Location: Mentor
Posts: 58
Default

Quote:
Originally Posted by utbbop View Post
Ok, this may work.
I will give it a whirl and let you all know the results.
This appears to be working!

I am going to spend the rest of the evening testing and implementing and will let you all know if I could use more assistance.

As of right now, please hold off on any further assistance as I don't want anyone to waste their time if this does in fact solve all of my issues.

Thanks to EVERYONE for your help.
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