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  #1  
Old 11-08-2010, 01:46 AM
haynar
Developer
 
Join Date: Jul 2009
Location: In a state of bliss
Posts: 31
Default Latest Live Opcodes

I was working on updating opcodes from EQLive for ShowEQ and didn't see anything with the latest changes for EMU in SVN. So posting my progress on the EMU opcodes so far here, since I could kill 2 birds while I was at it.

Code:
# world packets
# Required to reach Char Select:		
OP_SendLoginInfo=0x6893			# C
OP_ApproveWorld=0x115a			# C
OP_LogServer=0x3288			# C
OP_SendCharInfo=0x1b85			# C
OP_ExpansionInfo=0x1771			# C
OP_GuildsList=0x5b0b			# C
OP_EnterWorld=0x3288			# C
OP_PostEnterWorld=0x2f2c		# C
OP_World_Client_CRC1=0x2b5f		# C
OP_World_Client_CRC2=0x30e2		# C
OP_SendSpellChecksum=0x3c2d		# C
OP_SendSkillCapsChecksum=0x2874		# C

# Character Select Related:
OP_DeleteCharacter=0x2730		# C
OP_CharacterCreateRequest=0x6f9d	# C
OP_CharacterCreate=0x49b6		# C
OP_RandomNameGenerator=0x0005		# C 
OP_ApproveName=0x6e97			# C

OP_MOTD=0xd677				# C
OP_SetChatServer=0x0a53			# C
OP_SetChatServer2=0x37db		# C
OP_ZoneServerInfo=0x0479		# C
OP_WorldComplete=0x72f3			# C
OP_WorldUnknown001=0x0115		# C
OP_FloatListThing=0x7d63		# C
Haynar
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  #2  
Old 11-09-2010, 12:53 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

There's some in Trunk\EQEmuServer\utils\EQExtractor2\EQExtractor2\ patch_Sep22-2010.conf as well.

As well as some of the structures in the patch code files.
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