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  #1  
Old 12-13-2006, 08:41 AM
Aerewen
Hill Giant
 
Join Date: Dec 2006
Posts: 110
Default Minilogin to public server? (i'll settle for the minilogin source code)

Anyone know if it's possible to swap minilogin to a public system that compares userid/pass instead of just looking at the IP address?

I've searched all through these forums and all i can find is posts to the extent of

"change minilogin to public in the SQL variables table"

which doesnt do didly :P

at least not for what i'm trying to do... I don't want to use the eqemulator.net public login server... i'd like to have my own login server where i can have free reign to create usernames and passwords for the player's accounts.

problem is it doesnt seem like there is a way to do this using the loginserver.ini file or the server xml file... and i cant find source code for the minilogin.exe anywhere

if someone has source code for the newest release (6.2 i think?) i could just modify it myself
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  #2  
Old 12-13-2006, 08:48 AM
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Cripp
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source code for minilogin was never released to the public and never will be most likely.
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  #3  
Old 12-13-2006, 08:55 AM
Aerewen
Hill Giant
 
Join Date: Dec 2006
Posts: 110
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oh super...

so uh... i mean i get the whole security risk to all the EQEMU servers out there if the code was released... but then why not release 2 builds of it? one that uses IP address and 1 that uses the userid/password fields to authenticate?

The minilogin system doesnt seem like it's all that complicated... it accesses the mysql db, runs: SELECT * FROM `account` WHERE `minilogin_ip` = 'currentip'; or somethin similar to get the account info... if no result is returned it spits out the invalid account opcode to the client and resumes the process of sitting there being happy till the next client comes along...

wouldnt be all that hard to change it to selecting the row based on userid instead of minilogin_ip and comparing the password with the one returned...

or if we really wanted to be efficient... just select with both the userid and password... then u dont even have to change the rest of the code.

if the dev team is too busy to do it... then lemme know how to get in touch with em and i'll do it
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  #4  
Old 12-13-2006, 09:37 PM
Aerewen
Hill Giant
 
Join Date: Dec 2006
Posts: 110
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actually after watching the minilogin and world.exe windows while logging in...

it seems minilogin doesnt actually check anything at all... you can connect to it from any computer with any username and any password and it allows you in...

world.exe actually checks your ip address against the database and gets your account information from that...

which is fine really... what we need to do now is change minilogin to check the user/pass and then modify the IP address in the database accordingly... this way a player has to actually have an account to play on the server, but the server will still compare by IP address to ensure that only 1 account per IP can be used (which i think is the way most server admins would prefer it... but I may be wrong)

If any of the dev's come through here and see this... any chance of a PM or something so I can help out?
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  #5  
Old 12-14-2006, 01:06 AM
John Adams
Demi-God
 
Join Date: Jul 2006
Posts: 1,552
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This topic has been beaten to death, and the only results you might get are terse "no" responses. Due to the securities issue, I am confident Minilogin.exe is as it is, forever. Might be one of the only things holding back SOE from swinging through here with a wrecking ball, is the devs refusal to release that source.
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  #6  
Old 12-14-2006, 11:21 AM
Aerewen
Hill Giant
 
Join Date: Dec 2006
Posts: 110
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Nonono :P I'm not asking to release the source to the public...

I'm asking to join the dev team and fix it myself to release an updated binary to the public

IMO PEQ admins should have the ability to choose whether to base accounts on IP or login info... what happens when you have a family of former EQ-ers who want to play on a PEQ server? You have to politely, yet regretfully, inform them that the server only supports authentication by IP address, not by username/password... wouldnt be that hard to add a variable to the database to switch world.exe from checking IP to username/password, then world.exe and minilogin.exe can both read the variable and act accordingly.
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  #7  
Old 12-14-2006, 11:33 AM
mattmeck
Guest
 
Posts: n/a
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minilogin checks IP, public login checks user / pass.

Thats the way it is, thats the way it will always be.

There are reasons for this, many of them, all already covered in threads just like this one.
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  #8  
Old 04-14-2007, 08:38 PM
PenPen01
Fire Beetle
 
Join Date: Nov 2006
Posts: 8
Default

does anyone still have the source of PEQ_Updater?
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  #9  
Old 04-19-2007, 09:16 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Can anyone post me a link or email me Aerewen's updater? I lost mine when my hard disk died
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  #10  
Old 04-21-2007, 02:15 AM
GeckoGal
Fire Beetle
 
Join Date: Apr 2007
Posts: 3
Default ME Too!!!!! please

I'd also like to get hold of a copy of that code..
So, if some kind person could link it I too would be forever grateful.
LOL, could email it me too, that'd be better

Many thanks, in advance

gecko

Last edited by GeckoGal; 04-21-2007 at 10:19 AM.. Reason: or email it!
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  #11  
Old 05-03-2007, 08:36 AM
John Adams
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Join Date: Jul 2006
Posts: 1,552
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Did you guys ever get ahold of peq_updater.zip? If not, here's a link:

http://eq.mmoemulators.com/files/peq_updater.zip

Not sure if this was his latest work - file dated 12/15/2006 locally.
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  #12  
Old 05-05-2007, 01:42 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by John Adams
Did you guys ever get ahold of peq_updater.zip? If not, here's a link:

http://eq.mmoemulators.com/files/peq_updater.zip

Not sure if this was his latest work - file dated 12/15/2006 locally.
Hi John
I still need it, your link didn't work for me :(

EDIT:
NM, I found a copy in a trash folder with an slocate.

Last edited by Angelox; 05-05-2007 at 09:54 PM..
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