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  #31  
Old 09-12-2018, 07:37 AM
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ChaosSlayerZ
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Is it possible that we could give base npc model a TINT like we do with visible armor? That would open crazy amount of possibilities, without the need to directly modify graphic files to get custom models!
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  #32  
Old 09-12-2018, 10:57 AM
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Huppy
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Something I noticed in Windsong (on my own server), when playing with textures.

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  #33  
Old 09-12-2018, 11:02 AM
dagulus2
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That elemental seems to come in red on live as well: http://everquest.allakhazam.com/db/npc.html?id=36301

Looks to me like it should be a texture setting, but I cant get any to work on emu.
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  #34  
Old 09-13-2018, 12:06 AM
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ChaosSlayerZ
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Huppy - that model actually just have crap ton of textures. They go as far as 25
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  #35  
Old 09-13-2018, 01:09 AM
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Huppy
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Ya, I was trying out all sorts of texture values with the elemental and nothing ever changed. I'm hoping it's not a "client" thing.
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  #36  
Old 09-13-2018, 07:29 AM
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Huppy
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Quote:
Originally Posted by ChaosSlayerZ View Post
Ok I was able now to access many more zones, but there still few that client won't go to, like new Plane of Mischief? And few others.
Ok this is not very important.
After I inserted the pomischief into the zone table, I copied the pomischief files over to my RoF2 client from my Live client.

Using the basic #zone pomischief, it put me in an enclosed cube with zone locations on the wall. (displayed in y, x, z)




When I typed #zone pomischief -395, -1410, 115 it puts me on that pad where one is supposed to land.



In any of the areas in pomischief, so far, I have not found any doors (or doorways) of any kind (none in chessboard or others).
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  #37  
Old 09-13-2018, 08:32 AM
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Huppy
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By the way, that zone INSERT statement for 'chelsith' shortname, I had to change to 'chelsithreborn'. That's the shortname my RoF2 client has.
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