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  #1  
Old 11-02-2014, 03:35 AM
uwill
Sarnak
 
Join Date: Aug 2010
Posts: 45
Default Random, untargettable human NPC's

I'm seeing in random spots throughout zones human NPC's named "bind trap" in PoK, another one I can't remember in WC. Is there a way to remove them? Thanks beforehand.
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  #2  
Old 11-02-2014, 09:39 AM
image
Demi-God
 
Join Date: Jan 2002
Posts: 1,290
Default

you can only target them by changing their bodytype in npc_types or just deleting the spawn2/spawnentry data.
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  #3  
Old 11-02-2014, 12:12 PM
demonstar55
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Join Date: Apr 2008
Location: MA
Posts: 1,165
Default

They shouldn't be visible
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  #4  
Old 11-05-2014, 01:02 PM
uwill
Sarnak
 
Join Date: Aug 2010
Posts: 45
Default

Yeah, I figured I shouldn't be able to see them, and I don't know what I did/didn't do to basically enable me seeing them. Is there much of a problem with just deleting them demonstar55/image?
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  #5  
Old 11-05-2014, 02:04 PM
chrsschb's Avatar
chrsschb
Dragon
 
Join Date: Nov 2008
Location: GA
Posts: 905
Default

Set Special Abilities: Immune to all damage/cc, untargetable, never agro
Set Race: 127 (may require a specific gender, 0 is male, 1 is female, 2 is neutral)
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  #6  
Old 11-05-2014, 02:34 PM
nilbog
Hill Giant
 
Join Date: Nov 2007
Posts: 197
Default

My information might be out of date with current peq table structure, but I will try to help.

I would start by running a query to get a scope of how many exist, and where they are.
i.e.
Quote:
select npt.id,npt.name,npt.bodytype,npt.race,spt.chance,s p2.zone
from spawnentry spt
left join npc_types npt on (npt.id=spt.npcid)
left join spawn2 sp2 on (sp2.spawngroupid = spt.spawngroupID)
where spt.chance > '0' and npt.bodytype = '11' and npt.race in (127,240)
That should show id,name,bodytype (11 is untargetable), race (127 and 240 are invisible men), its chance to spawn in a spawngroup, and the zone it spawns in.

And just fine tune it from there. Search for the invisible men races were bodytype isn't 11, to make sure they are set up properly. If you want to remove them all, create a query to either 0% the chance in spawnentry or remove the spawn2 ids. I would look further into it before deleting everything because as demonstar said, you shouldn't be seeing them.
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  #7  
Old 11-05-2014, 09:46 PM
lerxst2112
Demi-God
 
Join Date: Aug 2010
Posts: 1,743
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Doesn't having #gm on allow you to see the names? I don't remember it allowing you to see bodies though, and I can't try it out atm.
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  #8  
Old 11-10-2014, 08:42 PM
uwill
Sarnak
 
Join Date: Aug 2010
Posts: 45
Default

That exactly worked nilbog, except I think there was a space in ",s p2.zone"

Thanks for your help everyone.
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  #9  
Old 11-12-2014, 10:32 PM
uwill
Sarnak
 
Join Date: Aug 2010
Posts: 45
Default

I deleted/spawnchance=0 them all, nothing I tried seemed to work in removing their human graphic/being visually apparent. npcID=674 for anyone interested.
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