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  #1  
Old 04-19-2006, 05:04 AM
wwunate
Fire Beetle
 
Join Date: Apr 2004
Posts: 2
Default Login crashes world.exe

After setting up a server using the 3.1 installer with all the defaults (db, public login, etc) I can start the world and launcher. From there I can see the server as ready to be logged into on the public site. When I connect to that server, I get the annoying windows error "World.exe has encountered an error ... blah blah blah"

Here's the error from event viewer:
Event Type: Error
Event Source: Application Error
Event Category: None
Event ID: 1000
Date: 4/19/2006
Time: 9:40:59 AM
User: N/A
Computer: DOC
Description:
Faulting application world.exe, version 0.0.0.0, faulting module ntdll.dll, version 5.1.2600.2180, fault address 0x00018fea.

For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp.
Data:
0000: 41 70 70 6c 69 63 61 74 Applicat
0008: 69 6f 6e 20 46 61 69 6c ion Fail
0010: 75 72 65 20 20 77 6f 72 ure wor
0018: 6c 64 2e 65 78 65 20 30 ld.exe 0
0020: 2e 30 2e 30 2e 30 20 69 .0.0.0 i
0028: 6e 20 6e 74 64 6c 6c 2e n ntdll.
0030: 64 6c 6c 20 35 2e 31 2e dll 5.1.
0038: 32 36 30 30 2e 32 31 38 2600.218
0040: 30 20 61 74 20 6f 66 66 0 at off
0048: 73 65 74 20 30 30 30 31 set 0001
0050: 38 66 65 61 0d 0a 8fea..

This happens even if I'm trying to login from another box.

Here are my world / eqlauncher startups (this is everything i see up until the login crash):

world.exe
[Status] Using database 'emusp3' at localhost:3306
[Status] EMuShareMem loaded
[Status] Loading items from database: count=54535

eqlauncher.exe
[Debug] Starting Log: logs/eqemu_debug_0328.log
[Debug] [LAUNCHER__INIT] Loading server configuration..
[Debug] [LAUNCHER__INIT] Starting main loop...
[Debug] [NET__WORLD] Connected to World: 127.0.0.1:9000
[Debug] [LAUNCHER__WORLD] World told us to start zone dynamic_01.
[Debug] [LAUNCHER__WORLD] World told us to start zone dynamic_02.
[Debug] [LAUNCHER__WORLD] World told us to start zone dynamic_03.
[Debug] [LAUNCHER__WORLD] World told us to start zone dynamic_04.
[Debug] [LAUNCHER__WORLD] World told us to start zone dynamic_05.
[Debug] [LAUNCHER__ERROR] World told us to start zone dynamic_01, but it is alre
ady running.
[Debug] [LAUNCHER__ERROR] World told us to start zone dynamic_02, but it is alre
ady running.
[Debug] [LAUNCHER__ERROR] World told us to start zone dynamic_03, but it is alre
ady running.
[Debug] [LAUNCHER__ERROR] World told us to start zone dynamic_04, but it is alre
ady running.
[Debug] [LAUNCHER__ERROR] World told us to start zone dynamic_05, but it is alre
ady running.
[Debug] [LAUNCHER__STATUS] Starting zone dynamic_01
[Debug] [LAUNCHER__STATUS] Zone dynamic_01 has been started.
[Debug] [LAUNCHER__STATUS] Waiting 20000 milliseconds before booting the second
zone.
[Debug] [LAUNCHER__STATUS] Starting zone dynamic_02
[Debug] [LAUNCHER__STATUS] Zone dynamic_02 has been started.
[Debug] [LAUNCHER__STATUS] Waiting 2000 milliseconds before booting the next zon
e.
[Debug] [LAUNCHER__STATUS] Starting zone dynamic_03
[Debug] [LAUNCHER__STATUS] Zone dynamic_03 has been started.
[Debug] [LAUNCHER__STATUS] Waiting 2000 milliseconds before booting the next zon
e.
[Debug] [LAUNCHER__STATUS] Starting zone dynamic_04
[Debug] [LAUNCHER__STATUS] Zone dynamic_04 has been started.
[Debug] [LAUNCHER__STATUS] Waiting 2000 milliseconds before booting the next zon
e.
[Debug] [LAUNCHER__STATUS] Starting zone dynamic_05
[Debug] [LAUNCHER__STATUS] Zone dynamic_05 has been started.
[Debug] [LAUNCHER__STATUS] Waiting 2000 milliseconds before booting the next zon
e.

Thanks in advance for all your help.
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  #2  
Old 04-19-2006, 08:56 AM
sdabbs65
Dragon
 
Join Date: Dec 2003
Location: Earth
Posts: 818
Default error

Quote:
Originally Posted by wwunate
After setting up a server using the 3.1 installer with all the defaults (db, public login, etc) I can start the world and launcher. From there I can see the server as ready to be logged into on the public site. When I connect to that server, I get the annoying windows error "World.exe has encountered an error ... blah blah blah"

Thanks in advance for all your help.
I found it crashes also when a client trys to connect
and it don't know what version it is.
still troubleshooting the error.
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  #3  
Old 04-19-2006, 10:02 AM
Doughnutz
Sarnak
 
Join Date: Jun 2005
Location: Oregon
Posts: 74
Default

Yeah, I'm looking through the debug logs, we'll see if I come out with anything.

The way it has been working for me is the world.exe will randomly crash actually. I can have people connect and be on just fine, it's just I will have completely random (or it seems to be) crashes.

~Annihilation~
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  #4  
Old 04-19-2006, 11:17 AM
sdabbs65
Dragon
 
Join Date: Dec 2003
Location: Earth
Posts: 818
Default Problem Solved...needs a fix

THIS IS THE PROBLEM.

whensomeone trys to log in with the 0.6.1 patch. this happenes.

[Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: Tried patch 6.2_world, and it did n
ot match.
[Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: First opcode 0x1f7b did not match e
xpected 0x2ec9
[Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: Tried patch 6.2_zone, and it did no
t match.
[Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: First opcode 0x1f7b did not match e
xpected 0x4dd0
[Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: Tried patch Titanium_world, and it
did not match.
[Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: First opcode 0x1f7b did not match e
xpected 0x7213
[Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: Tried patch Titanium_zone, and it d
id not match.
[Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: First opcode 0x1f7b did not match e
xpected 0x1f5e
[Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: Tried patch Live_world, and it did
not match.
[Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: First opcode 0x1f7b did not match e
xpected 0x7213
[Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: Tried patch Live_zone, and it did n
ot match.
[Debug] [NET__IDENTIFY] Unable to identify stream from 68.32.79.99:3841, no match found.



<-Then the World Crashes->

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  #5  
Old 04-19-2006, 02:11 PM
rojadruid
Discordant
 
Join Date: May 2005
Location: Smith Falls, Ontario, Canada
Posts: 283
Cool

Quote:
Originally Posted by sdabbs65
THIS IS THE PROBLEM.

whensomeone trys to log in with the 0.6.1 patch. this happenes.

[Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: Tried patch 6.2_world, and it did n
ot match.
[Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: First opcode 0x1f7b did not match e
xpected 0x2ec9
[Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: Tried patch 6.2_zone, and it did no
t match.
[Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: First opcode 0x1f7b did not match e
xpected 0x4dd0
[Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: Tried patch Titanium_world, and it
did not match.
[Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: First opcode 0x1f7b did not match e
xpected 0x7213
[Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: Tried patch Titanium_zone, and it d
id not match.
[Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: First opcode 0x1f7b did not match e
xpected 0x1f5e
[Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: Tried patch Live_world, and it did
not match.
[Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: First opcode 0x1f7b did not match e
xpected 0x7213
[Debug] [NET__IDENT_TRACE] 68.32.79.99:3841: Tried patch Live_zone, and it did n
ot match.
[Debug] [NET__IDENTIFY] Unable to identify stream from 68.32.79.99:3841, no match found.



<-Then the World Crashes->
Yup thats what I am getting on my server as well. I have been loading up 6.6 when at work so as the server stays up.
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  #6  
Old 04-19-2006, 03:13 PM
typhoon
Sarnak
 
Join Date: May 2003
Posts: 31
Default

My world has been crashing all day. Every time it crashes I am getting that message Unable to identify stream in the log before it pukes. I tired patching to live to see if I could reproduce it but it makes the live.conf so that didn't crash it. Think I will copy the client off of one of my older discs to confirm what others posted. But it sure sounds like it is the cause of the problem.

Last edited by typhoon; 04-19-2006 at 11:15 PM..
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  #7  
Old 04-19-2006, 03:24 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

thanks for the info, i will take a look at this tomorrow. will be nice to track this crash down.
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  #8  
Old 04-20-2006, 04:40 AM
sdabbs65
Dragon
 
Join Date: Dec 2003
Location: Earth
Posts: 818
Default info

Quote:
Originally Posted by fathernitwit
thanks for the info, i will take a look at this tomorrow. will be nice to track this crash down.
let me know if you need any other info fatherNitwit.
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Last edited by sdabbs65; 04-20-2006 at 01:05 PM..
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  #9  
Old 04-20-2006, 11:35 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

this has been fixed.
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  #10  
Old 04-20-2006, 12:30 PM
kouhei
Hill Giant
 
Join Date: Mar 2005
Location: japan
Posts: 171
Question fix

Quote:
Originally Posted by fathernitwit
this has been fixed.

FNW is the fix on the download page now for 6.6?
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  #11  
Old 04-20-2006, 12:34 PM
sdabbs65
Dragon
 
Join Date: Dec 2003
Location: Earth
Posts: 818
Default well

Quote:
Originally Posted by kouhei
FNW is the fix on the download page now for 6.6?
I tried it and got this..
atal error C1083: Cannot open source file: 'C:\eqemu6.5-690\EQEmu-0.7\EQEmu-0.7.0\common\EQLoginPacket.cpp': No such file or directory
EQMailPacket.cpp
fatal error C1083: Cannot open source file: 'C:\eqemu6.5-690\EQEmu-0.7\EQEmu-0.7.0\common\EQMailPacket.cpp': No such file or directory
EQPacket.cpp
EQStream.cpp
c:\eqemu6.5-690\eqemu-0.7\eqemu-0.7.0\common\eqstream.cpp(45) : warning C4005: '_L' : macro redefinition
c:\program files\microsoft visual studio\vc98\include\yvals.h(77) : see previous definition of '_L'
I have it from the 6.0 but it's not the same im sure EQLoginPacket.cpp'
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  #12  
Old 04-20-2006, 01:42 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

The packet files are no longer needed. Remove them from the project.
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  #13  
Old 04-20-2006, 02:13 PM
kouhei
Hill Giant
 
Join Date: Mar 2005
Location: japan
Posts: 171
Default wow

wow, Now maybe I can upgrade to 0.7.0 I will try that compile when I get home.
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  #14  
Old 04-20-2006, 10:07 PM
sdabbs65
Dragon
 
Join Date: Dec 2003
Location: Earth
Posts: 818
Default 7.0

Quote:
Originally Posted by kouhei
wow, Now maybe I can upgrade to 0.7.0 I will try that compile when I get home.
don;t bother yet still quite unstaable
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  #15  
Old 04-21-2006, 12:21 AM
sdabbs65
Dragon
 
Join Date: Dec 2003
Location: Earth
Posts: 818
Default pc

Quote:
Originally Posted by cavedude
The packet files are no longer needed. Remove them from the project.
I removed them now I get this .
inking...
patches.obj : error LNK2001: unresolved external symbol "void __cdecl Live::Register(class EQStreamIdentifier &)" (?Register@Live@@YAXAAVEQStreamIdentifier@@@Z)
patches.obj : error LNK2001: unresolved external symbol "void __cdecl Live::Reload(void)" (?Reload@Live@@YAXXZ)
../build/WorldDebug.exe : fatal error LNK1120: 2 unresolved externals
Error executing link.exe.
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