Go Back   EQEmulator Home > EQEmulator Forums > Support > Support::Windows Servers

Support::Windows Servers Support forum for Windows EQEMu users.

Reply
 
Thread Tools Display Modes
  #16  
Old 11-01-2017, 10:55 PM
Movement
Sarnak
 
Join Date: Sep 2011
Posts: 77
Default

Quote:
Originally Posted by Uleat View Post
..\quests\vexthal\player.lua
Code:
function event_enter_zone(e)
  if ( e.self:GetBindZoneID() == 158 ) then    
    e.self:Message(1, "Illegal Bind!")
    e.self:MovePC(69,840,70,0,0)
  end
end
First int in the parameters is '69' - the zone id number for 'Ocean of Tears.'
I'll be damned. Let me try it. One sec

So this is basically saying if playerbind = VexThal zone ( 158 ) THEN movePC to OOT zone (69)....

How do I disable this? Delete the .lua or comment it out?
Reply With Quote
  #17  
Old 11-01-2017, 11:02 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

You can always rename the file..but, I think you can delete it safely - so long as there's no other code.

The global should take over at that point.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #18  
Old 11-01-2017, 11:06 PM
Movement
Sarnak
 
Join Date: Sep 2011
Posts: 77
Default

LMFAO!!!!! IT WORKED! IT FUCKING WORKED!!!!!11111oneoneoneoneone

I just removed player.lua from the folder and restarted my server and it works PERFECTLY now.

Whats funny about this is I was in the vexthal folder earlier today looking but I was looking at the .PL (Perl) files, not the .lua ones lol so I overlooked it.

Well I am glad its sorted now. Now to fix the other 25 issues I am having but I dont think they are anywhere near as much of a pain in the ass as this one lol.

Furthermore, I am deleting those other files for veeshan and the other zone too lol.

Thanks Uleat!
Reply With Quote
  #19  
Old 11-01-2017, 11:08 PM
Movement
Sarnak
 
Join Date: Sep 2011
Posts: 77
Default

Quote:
Originally Posted by Uleat View Post
You can always rename the file..but, I think you can delete it safely - so long as there's no other code.

The global should take over at that point.
Here is something interesting as well. I was starting my server with the "win_server_launcher.pl" file in the root of my server folder and it would start up like 6 or 7 "zone" servers. The weird thing about this is those zone servers would scroll data as they were booting them up really fast for like 10 seconds. As soon as I removed that player.lua file from vexthal, they "finish" in like 2 seconds now. I hope this is a good thing lol
Reply With Quote
  #20  
Old 11-01-2017, 11:20 PM
Uleat's Avatar
Uleat
Developer
 
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
Default

I think one of those other two zone files had additional script handlers.

In that case, you can just delete the affecting code and leave the other.
__________________
Uleat of Bertoxxulous

Compilin' Dirty
Reply With Quote
  #21  
Old 11-01-2017, 11:21 PM
Movement
Sarnak
 
Join Date: Sep 2011
Posts: 77
Default

Quote:
Originally Posted by Uleat View Post
I think one of those other two zone files had additional script handlers.

In that case, you can just delete the affecting code and leave the other.
Aye, thats what I did. I left the additional code and only deleted the "boot you" code.
Reply With Quote
  #22  
Old 11-02-2017, 12:17 AM
Yard Dogg's Avatar
Yard Dogg
Sarnak
 
Join Date: Jul 2017
Posts: 32
Default

In case of emergency:

Reply With Quote
  #23  
Old 11-02-2017, 01:45 AM
Movement
Sarnak
 
Join Date: Sep 2011
Posts: 77
Default

LOL!
/twentycharacters :(
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:27 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3