Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

Reply
 
Thread Tools Display Modes
  #1  
Old 11-12-2004, 09:15 AM
phasepuma
Sarnak
 
Join Date: Jun 2004
Posts: 69
Default Spawn question =]

Is it possible to have one NPC quest::spawn a second NPC and then have the new NPC attack the user on Event_Spawn?

Thanks for any feedback.
Reply With Quote
  #2  
Old 11-12-2004, 10:12 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Nope, because the new NPC doesnt have the user 'targeted'.

Can spawn new npc close to the person and make it kos, though.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
Reply With Quote
  #3  
Old 11-12-2004, 03:47 PM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

if you have perl XS, and XS classes compiled into your zone... you can do something like this... (not tested, basic idea only):

I have changes that havent been checked in yet that will make this even easier, so heres what should work now, and what will work once I check my crap in:

now (assumes no other NPCs with this type exist in the zone):
Code:
my $npctype = 44444;
quest::spawn($npctype, ......);
my $nmob = $entity_list.GetMobByNpcTypeID($npctype);
if(!$nmob) {
  quest::say("Unable to spawn new mob...");
} else {
  $nmob->AddToHateList($client, 1, 0, 0);
}
once I get my crap in (can have other mobs with same npc type):
Code:
my $npctype = 44444;
my $npcid = quest::spawn($npctype, ......);
my $nmob = $entity_list.GetMobID($npcid);
if(!$nmob) {
  quest::say("Unable to spawn new mob...");
} else {
  $nmob->AddToHateList($client, 1, 0, 0);
}
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:26 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3